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#1
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We are extremely happy to post about the release of our new game :
1948 Dawn of Future (AppStore link) Low bandwidth Version | Pop Up ![]() Quote:
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#2
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I recommend that you stop using R/C airplane controls in this game and use more arcade style controls as an options. Something similar to Skies of Glory or Sky Gamblers. The controls, while great for accuracy, are very hard to use in the Tutorial and having arcade style controls as an option would greatly increase playability and entice more players to the empty multiplayer.
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#3
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Hi RoboWarrior, thank you very much for the feedback and suggestions, we really appreciate it.
3 things to say directly about your suggestions: - Since a few hours we made tutorial not required to proceed with game, and have submitted to apple an update to application with a easier tutorial. Landing on the carrier it's quite hard, actually not fundamental for gameplay (but gives you various bonuses in game if you land your plane...), so users can master it in time. So a simple re-login into the game will unlock tutorial. - We are going to introduce quite soon sensibility customization for each plane and each input axis, this should help quite a lot while learning . - Have you tried accelerometer controls ? We also have a hybrid scheme in which only the rudder is controlled by the accelerometer / gyroscope, while the other controls are on the virtual sticks . More generally (but still related) : Controls apart, there is a big difference in physics model between 1948 and Sky Gamblers / MetalStorm, we tried to simplify a realistic flight model, while the other 2 titles are true arcade plane combat games, which makes controlling the planes way easier. We chosen a more realistic approach for 3 main reasons : 1) We love realistic flight simulators and flight combat 2) There was no realistic or semi realist plane combat game we liked 3) There is no way we could have competed directly with Konami and Sky Gamblers in the arcade field. With some time practicing the controls (less than you think) the level of control you can have on your plane afterwards it's very rewarding. I think that having a more realistic flight model, multiplayer dogfights and combat in general, are much more fun, as there are many more variables that can influence the result of the fight, making the player much more important than the vehicle or weapons he uses. (this is also why we chosen that specific time frame, realistic modern plane combat is not as exciting ). Last edited by FrozenPepper; 11-28-2012 at 09:23 PM.. |
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