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#1
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Last edited by Echoseven; 12-04-2012 at 04:10 PM.. |
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#2
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Quote:
Thanks for posting this for me And yes, Unknown Orbit is indeed inspired by Tiny Wings (and WaveSpark before it).Cheers, Jay |
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#3
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Quote:
As for Tiny Wings, I think "inspired by" is about as far as anyone could go... this is about as far away from a clone as I think someone could get! DBC |
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#4
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Thanks for the kind words everyone.
The trailer music is pretty much the music that plays during the game, but shortened a little. Glad you don't see my game as a clone Good to hear!
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#5
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Unfortunately, while UO serves as an interesting tech demo and could be the basis for something good with additional development, it's just not very interesting or fun as a game at the moment. The play area is relatively tiny, and the gameplay is simplistic without possessing the elegance or charm of TW. In addition, I]UO[/I] is tilt-only, which wouldn't be a problem except for the fact that the controls are twitchy as hell and the game doesn't include any kind of calibration or sensitivity options, which is a pretty major issue.
The game falls foul of far too many of the cardinal sins of iOS game development at present; hopefully these issues can be addressed in the near future, as the game certainly does have potential. |
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#6
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^ I notice you use the term tech demo a lot.
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#7
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For me the game would be more of an "experience" game than a score game, and I'd need the vibe to be pretty chill, which the visuals and music DEFINITELY are. The twitch thing wouldn't work for me. Well, sensitivity adjustments seem pretty easy to add, right? [So says the guy who couldn't program his way out of a digitized wet paper bag...] DBC |
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#8
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I found it quite hard to walk the line for sensitivity adjustments. Too low and people would get the 'over correction' effect where you could never straighten up properly, due to the lag/smoothing. And yes some people find it too twitchy as well. Will add this to the list of things for an update. Thanks for the feedback.
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#9
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I've only played twice,first off this game is visually stunning,but I wish the tuturiol clarified your objective a little better.Ill play some more.
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#10
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Woa... Looks pretty cool!
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