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  #1  
Old 12-11-2012, 05:20 AM
HeroCraftGames HeroCraftGames is offline
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Join Date: Jul 2012
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Default Majesty: The Northern Expansion. Grab the game for just 99c!


Hankering for a new adventure and hordes of enemies to destroy ? Then you need to head to the North lands battling with Stone Golems and Fire Breathing Dragons! Majesty: The Northern Expansion - the new story in the legendary indirect control strategy!

AppStore:
Full: https://itunes.apple.com/app/majesty-northern-expansion/id577053259
Lite: https://itunes.apple.com/app/majesty-northern-expansion/id581490167
Screenshots:





Official Trailer:

Low bandwidth Version | Pop Up



Low bandwidth Version | Pop Up


Game Features:
- New missions and new location – Northern Lands
- Legendary indirect control strategy totally adapted for mobile platforms
- 10 types of hero with dozens of statistics, weapons and armour
- New monsters
- Several dozen spells
- 30 upgradeable building types
- Changeable weather
- Skirmish mode

HeroCraft:
Twitter: http://twitter.com/herocraft
YouTube: http://youtube.com/herocraft
Facebook: http://www.facebook.com/herocraft.games

Last edited by Echoseven; 12-16-2012 at 09:42 PM..
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  #2  
Old 12-11-2012, 05:49 AM
Vovin Vovin is offline
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iPhone 5, iOS 6.x
 
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Location: Germany
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Default

Ok, bought.
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  #3  
Old 12-11-2012, 06:43 AM
undeadcow undeadcow is offline
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  #4  
Old 12-11-2012, 09:34 AM
Ayjona Ayjona is offline
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iPhone 5s, iOS 7.x
 
Join Date: Sep 2009
Location: Sweden
Posts: 2,407
Default Game Impressions

Majesty enthusiasts of yore are going to buy this (and this) regardless. And you durned well should! Be warned, though: Rangers and Wizard have even less sense of self-preservation than in the desktop versions. Both will gladly go exploring without healing potions and less than 50% health, Wizards like to stare death down the gullet by going into close quarters combat with trolls who can kill them in one swing, Rangers take on war parties of goblins without fleeing (even though they miss every other shot, the goblins hit more than 75% of attacks, and one single goblins striking that often would be enough to kill the Ranger), and both will flee when at full health from very weak enemies across miles of wilderness, their pursuer whittling away at their hit points by striking as it runs after, until it defeats a hero that could have killed it in one fireblast.

(Warriors, as a contrast, rarely ever die. I often loose 15-20 (!, yep, no hyperbole) Rangers/Wizards before a single Warrior dies, making the two former extremely bad investments, in spite of the destructive power of Wizards, and charming redundancy and purposelessness of Rangers. And once the more advanced heroes start rambling and stomping across the fields of the dead, dying and bitterly struggling to live, Rangers and Wizards become even less viable.)

So, the AI will have you wishing for a Windows emulator and proper version of the original Majesty on yer iPhone. But you'll probably love this regardless.

For the rest of ye, the indirect control principle of Majesty (you don't direct units to move or attack specific targets, but instead motivate your autonomous heroes with reward flags, money they can spend in your stores and thus contribute to the small ecosystem of your city) make this one of the most approachable, accessible and controllable RTS titles for iOS, without sacrificing depth. If you can spare a dollar in spite of the Universal launch of Autumn Dynasty tomorrow, I doubt the Majesty games will leave any RTS fans dissatisfied.
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  #5  
Old 12-11-2012, 09:59 AM
Trayray Trayray is offline
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Join Date: Jun 2009
Posts: 75
Default Done and done

Love this friggin series. Played the skirmish mode on the first iPad version and happy to see it on this version. This and Baldur's Gate have made me a happy man.
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  #6  
Old 12-11-2012, 10:37 AM
EnterNexus EnterNexus is offline
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iPod Touch (4th Gen), iOS 6.x
 
Join Date: Nov 2012
Posts: 102
Default

Quote:
Originally Posted by Ayjona View Post

For the rest of ye, the indirect control principle of Majesty (you don't direct units to move or attack specific targets, but instead motivate your autonomous heroes with reward flags, money they can spend in your stores and thus contribute to the small ecosystem of your city) make this one of the most approachable, accessible and controllable RTS titles for iOS, without sacrificing depth. If you can spare a dollar in spite of the Universal launch of Autumn Dynasty tomorrow, I doubt the Majesty games will leave any RTS fans dissatisfied.

Just bought both version, only played a few games and I started suspecting that warriors were seriously overpowered and I was glad to confirm it, and thank you for mentioning that autumn dysnasty universal comes out tomorrow, I have been waiting for a while and shall not burn my credit away tonight!
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  #7  
Old 12-11-2012, 11:22 AM
Ayjona Ayjona is offline
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Location: Sweden
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Quote:
Originally Posted by EnterNexus View Post
Just bought both version, only played a few games and I started suspecting that warriors were seriously overpowered and I was glad to confirm it, and thank you for mentioning that autumn dysnasty universal comes out tomorrow, I have been waiting for a while and shall not burn my credit away tonight!
Say rather that Wizards and Rangers are underpowered thanks to their behaviour and AI. But yeah, the practical effect is just the same (until the second-tier heroes make an entrance, upon which most of the game seems balanced).

And yeah, yet again, I cannot imagine a better time to be a fan of iOS RTS games than today and tomorrow
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  #8  
Old 01-10-2013, 05:30 PM
MasterChief3624 MasterChief3624 is offline
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iPad 2, iOS 5.x
 
Join Date: Oct 2009
Posts: 2,523
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The title of this thread should be changed to reflect the fact that the game is not on sale anymore, at least according to its US iTunes page.

Regardless, it's not my kind of game, and the comments on the ridiculously unbalanced nature of the game and the immensely daunting difficulty scares me off completely. I am not very proficient at tactical games, let alone ones that are so dependent on the user apparently being a mastermind.

But how do IAPs work in the game? Looking at the "Top In-app Purchases" menu on the iTunes page, it doesn't look like the things you buy can do all that much. What do crystals do, for example?

Without understanding the advantage of the IAPs, I think it's unfair to attack the developer and belittle their ability to balance the game. Having not played it, though, I have no worthy say in the matter.

So how do In-App Purchases for the title work?
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  #9  
Old 01-27-2013, 05:32 AM
Kotovsky Kotovsky is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: Aug 2012
Posts: 287
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You can buy gold or one-time boosts that lasts only one mission. For example immortal tax collector ($1), uick build, veteran heroes, double XP for heroes, double HP for buildings. Would this bonuses be permanint, I'd try one or two, but to pay a buck to complete one level is a strange idea.

Last edited by Kotovsky; 01-27-2013 at 06:14 AM..
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  #10  
Old 01-30-2013, 08:08 AM
SkyMuffin SkyMuffin is offline
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iPad 2, iOS 5.x
 
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Default Game Impressions

There was an update today that claims "minor fixes", which means the balance is barely better than before, so warriors can last two or three monsters longer but all the other units are still worthless. Guard towers are still a waste of money. It is still impossible to finish the hardest difficulty with the best rating, even with optimum play strategies. For newbies it is very difficult even to beat medium. The balance pigeon-holes the player into only ever playing one specific way to eke out a success, which is counter-intuitive to the original game's mechanics. Again, I am an expert level player who has beaten all of the levels on the PC version-- even the hardest final mission. So I know what i'm talking about.

It's incredibly insulting that the developer has still refused to acknowledge how horribly flawed this IAP-baited "balancing" is, even omitting the slight balance change in their update changelog. It's disgusting and shameful. Definitely not giving this company my money ever again.

Last edited by SkyMuffin; 01-30-2013 at 08:13 AM..
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