Sand Flame: Vengeance (by imohoo)

12-17-2012, 01:18 PM
Sand Flame: Vengeance (by imohoo)

You are United States Navy SEAL Chief Jake Ryan. You and a small band of U.S. Navy SEAL special forces have been sent into the deserts of Afghanistan to destroy terrorists and capture their leaders. You will face many terrifying enemies along the way—from terrorists who hide behind long range turrets to suicide bombers who strap explosives onto their bodies. Facing these perils may be a daunting task, but you are a U.S. Navy SEAL.

Let’s move out!

  • Awesome Cartoon Style - Stylish cartoon concept and 3D graphics will put you into an immersive world and bring you an unreal experience.
  • Visual Experience - Each level is designed with different type of speical effects from realtime reflection to sphererical harmonics light probes. You don't have to understand the technical side of things behind our rendering pipline, all you have to know is that this visual experience Rocks!
  • Thrilling Missions - Diversified map scenes and different mission levels are designed on the information from real geographical data to create an atmosphere of fire storm. The story board gives the game a movie rating visual effect on the phone. We made the detail the very, very best it could be. Each firearm is present with intuitive performance.
  • Multiplayer Combat - As a single player game, it also supports global multiplayer system. Not only you will be tested to complete campaign to fulfill your hero's destiny, but also you will be tested against your friends. The weapon of the single player mode can also be used in the multiplayer mode. You cannot purchase rare arms until you receive exclusive level in the multiplayer system.
  • Distincitive Gameplay - You can practice your snipping skills in the default plot of multi-mode switch. You will experience driving mode and also get a chance to experience an exciting speed in Afghan city

12-18-2012, 11:39 PM
very good, This game looks beast

12-17-2012, 01:24 PM
That Icon is so badass...I really like what I have seen so far. I hope the Game does have that Metal Gear/Call of Duty Spirit.

Last edited by Sanuku; 12-18-2012 at 08:08 PM.
12-18-2012, 12:08 AM
Originally Posted by Sanuku View Post
That Icon is so badass...I really like what I have seen so far. I hope the Game does have that Medal Gear/Call of Duty Spirit.
I am one of the dev. for this game, and I am actually from the U.S. who works in Asia.

Actually that's what we are trying to go for... I dig the old MGS series, without boss battle or cool story line it's just another modern shooting game on mobile... using this kind of art style, it gives us the edge to go overboard on a lot of the stuff, putting little bit black humor into it too.

Kick starter should be out by this week, and we are working hard adding much more effects into the game itself, the stuff you see is already old news, we will be keep updating news after Kick starter is out!

Last edited by Tigerspidey; 12-18-2012 at 12:12 AM.
12-18-2012, 08:01 PM
Joined: Dec 2012
Location: New Zealand
Posts: 3
ingame animiation looks pretty awesome.

Last edited by lifemusic; 12-18-2012 at 08:29 PM.
12-19-2012, 08:38 PM
Joined: Dec 2012
Location: New Zealand
Posts: 3
You should try to make the movement more fluid.
12-19-2012, 11:26 PM
cool game

cool 3D graphics, want this game
12-19-2012, 11:29 PM
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,686
How many multiplayer modes are you planning?

Originally Posted by melvin2898 View Post
True Words Spoken By The Great Crex.
12-20-2012, 04:22 AM
Joined: Aug 2009
Location: NYC, New York. USA
Posts: 2,050
WOWWWWW. This looks EPIC. I will gladly give to kick starter to see this go live.
12-20-2012, 05:34 AM
Originally Posted by crex View Post
How many multiplayer modes are you planning?
Currently we are only planning two multiplayer modes: team vs team and free for all death match. However, we are trying to add in more modes depending on how we do on Kickstarter, so if you guys like the game, please give us a hand by pledging it on kickstarter, which is live right now.

But please don't be turned off with only two multiplayer modes, because we will probably update our multiplayer in future updates. Right now, our priority falls in user experience for multiplayer. We created something called ping filter, which will block higher ping user go into the game, which gives over all users in game a better play experience, of course, things like highscore board and tournaments maybe featured, too!