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  #1  
Old 12-18-2012, 06:14 PM
goiMot goiMot is offline
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Default About Love, Hate and the other ones HD By Black Pants Studio


Low bandwidth Version | Pop Up




Last edited by goiMot; 12-19-2012 at 05:29 PM..
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  #2  
Old 12-19-2012, 04:04 PM
digitalhoax digitalhoax is offline
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Thanks for getting this out there. There is also a new trailer for the iPad version:

http://youtu.be/o4H2o6-YiM0

Have fun playing on your large screen and expect some level updates soon!

If you have any questions, go ahead!
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  #3  
Old 12-24-2012, 05:52 AM
farley farley is offline
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Argh! I was having so much fun with this game and I just suddenly hit a brick wall on level 11!
I've been stuck on this level for ages, but I just can't figure out what to do!
Someone please help?

I'm having a great deal of trouble figuring out the logic of this game, when it appears to me that the logic is flawed. Please correct me if the following scenario is logical?
(Please view the attachment screenshots below.)

Attached Images
File Type: jpg LoveAndHate.jpg (168.6 KB, 74 views)

Last edited by farley; 12-24-2012 at 07:36 AM..
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  #4  
Old 12-24-2012, 07:30 AM
digitalhoax digitalhoax is offline
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This is one of the rare occasions where something like this happens. It is due to the straight implementation of the logic. You would normally not be "allowed" to talk to the other one on top of Love due to the fact you mention, it can't be decided whether to move left or right. When you talk to the other one "A" the logic will kick off, calculating any obstacles in the way and figuring out it will hit the other one "B". The level can however be completed without any of this fiddling with the edge cases of the logic.
Happy christmas!

If you can't figure it out, there is level support on the facebook page of "About Love, Hate and the other ones" with detailed screenshots, you might have to ask though.
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  #5  
Old 12-24-2012, 07:41 AM
farley farley is offline
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Quote:
Originally Posted by digitalhoax View Post
This is one of the rare occasions where something like this happens. It is due to the straight implementation of the logic. You would normally not be "allowed" to talk to the other one on top of Love due to the fact you mention, it can't be decided whether to move left or right. When you talk to the other one "A" the logic will kick off, calculating any obstacles in the way and figuring out it will hit the other one "B". The level can however be completed without any of this fiddling with the edge cases of the logic.
Happy christmas!

If you can't figure it out, there is level support on the facebook page of "About Love, Hate and the other ones" with detailed screenshots, you might have to ask though.
Thanks. I'll persist in trying to figure it out. Am I likely to encounter many more of these "bugs" in later levels?
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  #6  
Old 06-16-2013, 05:39 AM
digitalhoax digitalhoax is offline
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Sorry I never actually got back to you about this, must have slipped past me. We have fixed the issue in our latest update and are already at work with a future update. Might take some more time as we plan to not only provide more levels but also some new features.
Cheers, Lennert

Btw.: Big iPad Sale right now, .99$ only!
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