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Old 12-18-2012, 08:13 PM
defred34 defred34 is offline
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Default How come so many games have been going free lately? Is this an unhealthy trend?

I can't remember iOS going free as frequently and abundantly as they have of late. Don't tell me devs are doing this because Christmas is coming - that is certainly an excuse, but no main reason.

At the end of the day, devs will lose out because now instead of waiting for a $0.99 sale, many will instead wait for an $0 sale!

The notion that iOS gamers are not "cheap" also doesn't hold true anymore, because on say Android, it is impossible to go paid>free>paid.

What are your thoughts on this subject matter?
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Old 12-19-2012, 02:50 AM
wendezeit wendezeit is offline
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Quote:
The notion that iOS gamers are not "cheap" also doesn't hold true anymore, because on say Android, it is impossible to go paid>free>paid.
Are you saying it's technically impossible on Google Play to make a game free for a short time? That would be another excellent reason to own an iDevice.
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Old 12-19-2012, 02:52 AM
JBRUU JBRUU is offline
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Originally Posted by wendezeit View Post
Are you saying it's technically impossible on Google Play to make a game free for a short time? That would be another excellent reason to own an iDevice.
No, he's saying that it's not financially feasible to do so.
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Old 12-19-2012, 02:55 AM
defred34 defred34 is offline
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Originally Posted by JBRUU View Post
No, he's saying that it's not financially feasible to do so.
No, I'm saying it is impossible to do it, cause the rule of the game is once you go free, you can never go paid on Google Play.
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Old 12-19-2012, 03:00 AM
JBRUU JBRUU is offline
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Originally Posted by defred34 View Post
No, I'm saying it is impossible to do it, cause the rule of the game is once you go free, you can never go paid on Google Play.
I don't think you understood my post at all.
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Old 12-19-2012, 03:07 AM
Respox Respox is offline
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Games going $0.99 or free is just bad for developers in general, and small devs especially. It also punishes the early adopters who buy a game at launch for full price... who are the kind of consumers that iOS gaming needs so it can prosper. More devs should follow Rocketcat's example. They have a launch sale to reward first-day buyers, raise the price a few days later to the regular price, then never touch it again. Of course, this only works when your game is axtually good.
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Old 12-19-2012, 03:12 AM
psj3809 psj3809 is online now
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Yeah i find it strange devs do the opposite, expensive at first then price drops and then free.

Normally the game arrives at a cheap price before going up.

Again its back to the same argument, if we all bought games early on then i doubt we would get as many freemium titles, but people stupidly wait for games to be free/freemium and then spend a ton of money in freemium games ! When they would have saved money if the game was $2.99 or so with no IAP's !

I'm happy buying games ASAP as i want the devs to do well and make more and more games. If they dont make the money they'll fold or move to another platform and we all lose out
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Old 12-19-2012, 02:54 AM
defred34 defred34 is offline
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Quote:
Originally Posted by 2590648
Are you saying it's technically impossible on Google Play to make a game free for a short time? That would be another excellent reason to own an iDevice.
Yeah. Not possible at all.
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