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Reign of Conquerors - Universal App
Reign of Conquerors takes cues from its RPG bloodlines to create a deeply engaging experience that blends a deep character level system, a robust battle system with online battles and monster dungeons, and kingdoms to be managed, expanded, and protected. This game is free to play, and in-game currency can only be used to purchase convenience, not necessary components, and nothing that cannot be obtained through normal gameplay. Low bandwidth Version | Pop Up Like Exitium and our other games before it, Reign of Conquerors is a fully HD Universal App for your iPhones, iPads, and iPod touches on iOS 4.3 and up, and it has been optimized for iPhone 5. We will also be releasing on Android in the coming weeks. 5 facets of Gameplay Kingdoms: Build and expand cities to train your army of troops and amass resources. A strong base will give you a much-needed edge. ![]() ![]() ![]() ![]() War on three planes: 1. Hunt in Monster Dungeons for loot and experienceFour playable factions: Alchemists have the most powerful attacking troop typesUntil now we have been very tight-lipped about development of this title, as it is a genre-blender that we feel will change the dynamics of online strategy gameplay on mobile devices. With so many insanely deep gameplay elements and variables to consider, we’ve been testing and adjusting this game for months now, and we’re finally ready to get it out in the wild. Thanks! Please don't hold the old footage from the old trailer against us, this game must be played to be appreciated for its depth and fluidity. Last edited by rich1million; 12-19-2012 at 10:11 PM.. |
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#2
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#3
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#4
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Thanks. How do you format that, by the way? I played with appinfo tags for a while and couldn't figure it out.
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#5
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Just a quick note to anyone who has tried the game, it has already been adjusted on the server side to prevent complete raids on beginning players. We drastically underestimated the number of attacking players that would be on the server prior to any promotion taking place, and we had to adjust the balance of the attacking mechanics accordingly.
Changes (no update required): 1. The protection period after being invaded has been significantly increased (it was 2 hours). 2. The loot carrying capacity of low-level troops (especially archers) has been reduced to prevent early-game raids from crippling beginning players after a defeat. We will continuously update the game mechanics and add features, to make sure we're always putting out a product we're proud of (and addicted to). If there are features you'd like to see in the game, or suggestions or bugs to report, be sure to bring them up in the forums! |
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#6
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what is up with the war medals? im getting 1 war medal gain everytime i attack someone and theres no loot. only resources acquired when i attack someone and sometimes zero loot & resources gained at all
Last edited by deadremix; 12-27-2012 at 07:06 PM.. |
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