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Fez - (by Polytron)

12-31-2012, 12:58 PM
Joined: Jun 2009
Posts: 11,715
Fez - (by Polytron)

I am sitting in an empty polyplex, our place of work for the last 3 years.

Abandoned for months now, it hasnt seen much use since Renaud left for Toronto.

Everything is packed up. Today i move out as our lease expires along with the year, marking the end of an era.

2012 was crazy.

2011 was also crazy, but 2012 somehow managed to completely out-crazy it.

We experienced abyssal lows, but also life-affirming highs. Life-changing highs.Really, really high highs. It took everything but we shipped the 💩💩💩💩ing thing. And it was a success.

It didnt break any records, but it made more than enough to let me keep doing what i do. So im afraid youíre stuck with me for a little while longer.

Even though the game came out some 9-ish months ago now, i donít feel like any of it has really sunken in yet. Between the game and the documentary, too much happened. Too much to process. I feel like i learned something, but i dont know exactly what it is yet. Keep your mouth shut maybe?

Between Sundance, IGTM, winning the IGF, becoming a notorious racist, the game coming out, the patch incident, becoming a notorious asshole, travelling the world, battling a brutal post-partum depression and finding love, my ears are still ringing.

2012 was crazy.

But what now?

2013 is going to be an interesting one, too.

For one, FEZ will finally be ported to other platforms.

Yes, iíve heard you, dozens of people emailing me everyday telling me how much of an idiot i am for not porting FEZ to everything.

We also have some exciting plans for the soundtrack, and something about a US branch?

Beyond that however, the future is uncertain for polytron.

Itís just me now. I could do anything with this company, but i dont know what yet.

Thereís a couple of new games in the pipeline, of course.

But thereís also an ambition to do so much more.

I want to design everything!

Maybe not a videogame? Maybe something else entirely.


And thatís exciting!

I hope youíre excited too!
12-31-2012, 01:38 PM

12-31-2012, 02:36 PM
Joined: Nov 2009
Location: Germany
Posts: 6,367
Effin' YES!

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
12-31-2012, 02:45 PM
Joined: Dec 2011
Posts: 270
Oh yeah!
12-31-2012, 03:41 PM
Joined: Oct 2009
Location: Massachusetts, USA
Posts: 1,013
Definitely exciting but no direct mention of iOS...
12-31-2012, 06:33 PM
Joined: Jun 2009
Posts: 11,715
Originally Posted by smes3817 View Post
Definitely exciting but no direct mention of iOS...
Don`t worry to much about it. It`s pretty similar as with Bastion...

I`m pretty sure Phil has watched closely how well Bastion did on iOS and I assume that after all those Troubles he had on XBLA with Fez we will sooner or later see Fez on our PlayStation/Ouya/Android/iOS/WiiU too after the Game will launch on Steam.

He could even launch a KickStarter for each Port and I`m sure he would collect enough Money together so he could Port the Game even if noone would buy the Port.
12-31-2012, 08:18 PM
Joined: Dec 2012
Posts: 1
Originally Posted by smes3817 View Post
Definitely exciting but no direct mention of iOS...
Nope, but the door is wide open. Prior to leaving Polytron for Capybara, Renaud was tweeting frequently about his experiences with MonoGame. This'd get it on to Linux and Mac, but also give them the option for both Android and iOS.