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App description: Remake of the classic Dungeon Master game

** This game uses multi-touch. To put an item into inventory, touch the item to select, then using another finger select the hero you wish to put into inventory.

Dungeon Masters is a real time 3D classic dungeon crawler. You must resurrect up to four deceased heroes from the Hall of Champions, and lead them through the dungeon to find the Firestaff, a weapon capable of defeating the Dark Lord.

Dungeon Masters is viewed through your eyes, and most of the actions are in real time and based on touch based interactions. If an item is on the floor, you can just touch on it, pick it up. To place an item into a character's inventory use one finger to hold the item and another to select the character character, then drop it in one of the character's inventory.

Each champion has different sets of skills and abilities described as 'classes' (Warrior, Ninja, Magician and Priest)

Dungeon Masters doesn't feature traditional experience points, and training is at the core of the gameplay. Fighting and magic both require practice, and the more an ability is used, the more it improves.

Dungeon Masters spells are cast by using runes, and these powerful magic symbols need to be combined into words to trigger the desired incantation, such as fireballs, magic potions or armful gas clouds. Finally, fighting is completely integrated in real time.

In Dungeon Masters monsters wander around the dungeon as the player moves about, and only attack the team when in range (or in sight).

Remember in Dungeon Masters enemies can attack from any direction, and the party can run away, as long as the player has planned an escape route.

Vovin's comments:





Looks like a remake of the classic game Dungeon Master.

Hope this will come for the iPhone, too!
01-07-2013, 04:21 AM
#2
Joined: Nov 2009
Posts: 5,148
No. Way.

01-07-2013, 04:33 AM
#3
Joined: Jan 2011
Location: England
Posts: 10,680
Yep this was posted in ipod touch/iphone games section initially.

Hope this comes to ipod not just ipad. Anyone tried it yet ? Seems very close to the original !
01-07-2013, 04:48 AM
#4
Senior Member [Original Poster]
Joined: Nov 2009
Location: Germany
Posts: 8,717
Quote:
Originally Posted by Gabrien View Post
No. Way.

No-way-what?

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
01-07-2013, 07:03 AM
#5
Played it for a couple of minutes. Fun. Graphics seem dated (duh) but the game play seems to be there. No real instructions that I saw. Hard to tell equips and who can equip what and so on, but a good start.

I don't think they be able to get this to iPhone, due to the amount of Precision tapping needed to explore and exchange items between party members.

I played a lot of dungeon hack on the old pc, and this is pretty similar.

Will post more after I get a chance to explore some more.
01-07-2013, 07:31 AM
#6
Joined: Nov 2009
Posts: 5,148
Impressions

It's Dungeon Master. It works.

Ok, it doesn't work as well as it could. The interface for inventory management is pretty messed up. Equipping items and in particular transferring them from one character to another is a massive chore. So much so, I suspect something is actually broken and needs a fix. But it is manageable. And it is Dungeon Master.

The graphics have been spruced up a little from the original, but everything else appears to remain exactly the same. The dungeon layout, object placement, monsters, are as and where I recall them to be. (And the fact that I recall anything, almost what, 25 years since I last played it? Says a heck of a lot about the game.)

Another possible issue is to do with spell casting, and here I really can't recall: in the original game, were rune names displayed as you cast them? I think they were but am not certain. They aren't displayed here, so when you find a scroll that tells you to "invoke Ful for a magic torch," you might be scratching your head as to which rune that refers to. That is, assuming you figure out how to "read" the scroll, because any documentation for the game appears to be non-existant.

But it is Dungeon Master. And it is, objectively, one of the best and most influential video games ever made. And it is very difficult for a poor interface and an unnecessarily steep learning curve (initially) to eclipse that. The creepy footsteps and the various dungeon noises that echo close and far away throughout your descent, the exemplary level design that guides you to familiarise yourself with your surroundings instead of relying on an automap, the bond that you begin to feel with your characters as they progress in their abilities and in their journey, the puzzles, the loot, the challenge, the narrow victories, defeats, and escapes, all of that appears to be here and intact. It's a compelling, absorbing, rare experience, that may have lost the initial "wow" factor of being the first of its kind when first released, but overwhelmingly has retained the qualities which always stand the test of time, if ever present.
01-07-2013, 07:37 AM
#7
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 7,080
Quote:
Originally Posted by Gabrien View Post
It's Dungeon Master. It works.
But it's not Dungeon Master...is it? What's with the "s" at the end?

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
01-07-2013, 07:39 AM
#8
Quote:
Originally Posted by metalcasket View Post
But it's not Dungeon Master...is it? What's with the "s" at the end?
To avoid getting sued my guess
01-07-2013, 08:01 AM
#9
Joined: Mar 2009
Location: Reading, England
Posts: 1,632
I have to try this.

I still remember buying this game - the smell of the shop, the magical moment when I loaded and ran it.

... and it's crazy that I still remember the spell 'Zo Kath Ra' - ridiculous!!!

I'm just afraid that it won't seem any good any more - everything's moved on so much!
01-07-2013, 08:13 AM
#10
Ripping off classics. Way to go.
Won't get my money.