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  #1  
Old 01-08-2013, 05:26 PM
POLYGAMe POLYGAMe is offline
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Location: Auckland, New Zealand
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Default WIP video for new 2.5D "Pseudo 3D" Racing Game

Here's a quick (and very early) WIP video from my current game project.

There are no hills and only one roadside object, plus I need to do the backgrounds etc and add in the forces and animation on the car, but it gives an idea of what the game will be.

Will finish it off, think up a name and release on iOS.

Suggestions and comments welcome!


Youtube link | Pop Up
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  #2  
Old 01-16-2013, 11:32 PM
POLYGAMe POLYGAMe is offline
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Here's a new vid showing progress. I have decided to go with a C64 "theme".


Youtube link | Pop Up
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  #3  
Old 01-16-2013, 11:44 PM
MasterChief3624 MasterChief3624 is offline
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The first video is interesting. I love the second video, though. I art style is much more inviting and fun, and I definitely appreciate the background objects on the track!

I don't know if this is a valid concern, but I would suggest varying the background objects a little more. Maybe some differently-sized buildings? Not so many palm trees? Maybe some coconuts every once in a while? Maybe not all the objects in such a set pattern? Be a little more random?

Does any of that make sense?

Another suggestion: I really like the way the sun sets at the end of the race. But I think it would be a little cooler to make the sun gradually set throughout the race. I could understand if that would be impossible, because you would probably have to accommodate the change in lighting and reflect it on the objects (I think?), but I still thought I'd share that idea.

But great job on the game so far! It's looking mighty nice, and I'm surprised more people aren't paying attention to this thread, as the style of game seems to be in-line with many TouchArcaders' tastes.
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  #4  
Old 01-17-2013, 03:18 AM
POLYGAMe POLYGAMe is offline
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Thanks for your comments

Yeah, it's VERY early on, there will be more variety in trackside objects, also, the 'sun setting' at the end is just the transition between areas, of which there will be 5-10 in a full race. Think Turbo Outrun. I could change it gradually but I want distinct seperate areas, in keeping with the retro theme

Oh, there will be background gfx and clouds etc too. As I said, early days
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  #5  
Old 01-17-2013, 04:01 AM
Jeffrey Chee Jeffrey Chee is offline
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Nice feel of speed. Can feel the adrenaline rush.
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  #6  
Old 01-17-2013, 04:04 AM
psj3809 psj3809 is offline
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Looks like it could be decent. How will this be different from say Final Freeway which to me is the best Out Run clone out there ?

I love retro graphics so i like the look but i cant see what will be different from the game above
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  #7  
Old 01-17-2013, 11:54 AM
MasterChief3624 MasterChief3624 is offline
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Quote:
Originally Posted by POLYGAMe View Post
Thanks for your comments

Yeah, it's VERY early on, there will be more variety in trackside objects, also, the 'sun setting' at the end is just the transition between areas, of which there will be 5-10 in a full race. Think Turbo Outrun. I could change it gradually but I want distinct seperate areas, in keeping with the retro theme

Oh, there will be background gfx and clouds etc too. As I said, early days
Ah, okay. Well thank you for your response. Definitely looking forward to the final product!

...I don't know if this is rude to ask, but do you have a target release window?
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  #8  
Old 01-17-2013, 12:37 PM
POLYGAMe POLYGAMe is offline
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When it's ready. Lol. Probably a week or two away. All the hard stuff done, just adding cars, doing menus and finishing art assets now.
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