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#1
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This is the game: Pangolin
Note – I am the developer. This is not in Developer's Discussion because I'd really like the opinion of gamers, not developers. I think it's a game that deserves attention. It's is a physics-based arcade game that turns the classic platformer on its head. Instead of controlling the character, you control the platforms. I say it's overlooked because no large site has reviewed us. The game currently has 48 ratings in the App Store. They are all 5 stars. Almost every forum we post in, someone says it deserves more attention. We've gotten 7 smaller sites to review us. Here are snippets from all of them: "Easily one of the best mobile games of the year." – SHORT AND SWEET REVIEWS "Quite simply astounding." – ALEX'S IOS REVIEWS "Sonic the Hedgehog would be jealous... extremely well crafted and addictive." – INDIE LOVE "Downright beautiful... production values as high as anything else on the App Store." – POCKET TACTICS "Very different, very entertaining." – JAYISGAMES "A loveable iOS anti-platformer." – INDEPENDENT GAMING "Simply beautiful, well polished... keeps you coming back." – THE INDIE DEVELOPER Are these smaller sites just being nice? If the responses we're nearly as good I wouldn't be posting this. Why hasn't any large site reviewed our game? Should they? What do you think? Low bandwidth Version | Pop Up Last edited by psj3809; 01-09-2013 at 09:02 AM.. Reason: Added video |
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#2
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Get the game up to Google Play and I'll give some honest feedback cause I don't really buy games on my iPad.
Edit: Saw it is free. Will tell you something later on. But 48 reviews, with an avg of 5 stars, seems fishy. Did you buy them? If so, shame on you. |
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#3
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Having a link in your app description to a video that shows gameplay would help.
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#4
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May great games have such issues. The players who checked them out give 5-star reviews and many app-review sites give good reviews too.
The problem is mainly in bad marketing, advertising. |
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#5
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It's ain't easy for two dudes w/o a marketing budget or any contacts in the gaming world. Thanks for the honesty though. It hurts so good.
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#6
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I know, I wasn't trying to offend you. It's a problem all indie-devs encounter.
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#7
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I'm not a huge fan of puzzle style games, BUT i must admit i'm a huge fan of indie games, this doesnt seem like its got a huge corporate company behind it, seems like its more an old skool 'bedroom coder'.
Graphics look good, seems a decent 'puzzle' type of game, i may give it a go. I prefer the classic platformers. If this had left/right/jump i'll be there ! ![]() But watched the video again, does look very good, price looks good also, i'll pass this onto my friends who like physics puzzlers and i may give it a go myself to be honest. |
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#8
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Quote:
You're correct. We're just two dudes who've never released a game before. |
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#9
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Quote:
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#10
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Hm... well I am no good at analyzing the business of app marketing, but after playing your game I have to say I am quite impressed. Very interesting concept. I swear I've seen it before, though... But the presentation is very unique here. Curious, indeed.
I don't like the in-app purchases, though. I'm biased, however, because I make it a point to never utilize in-app purchases... with some exceptions (coughcounterfeitcoininjetpackjoyridecough)
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