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Old 01-10-2013, 09:15 AM
fatboxsoftware fatboxsoftware is offline
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Default Go Kart Racing

My GoKart project is not dead. I actually just finished optimizing the Kart model, the driver model and the environment for mobile purposes. Want to be able to port this to the Android and iOS devices, tablets, etc. I just got a hold of NGUI some time back and am in process of converting existing GUI code, and assets to an NGUI based GUI. I am nearly ready to implement AI into this track. The visual elements on the wall (signage, banners) are all stand-in, will replace with some realistic looking signage/banners. Also the UI will be redone and is stand-in as well.

Link to a temporary webplayer:

Unity Web Player | WebPlayer

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Old 01-10-2013, 09:18 AM
leonard_dabinski leonard_dabinski is offline
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I am a personal fan of single seater racing games too. If you need some funding, I can give you a few hundred. Would like to see this come to fruitation with a certain degree of polish.
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Old 01-10-2013, 09:25 AM
sweetdiss sweetdiss is offline
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Quote:
Originally Posted by leonard_dabinski View Post
I am a personal fan of single seater racing games too. If you need some funding, I can give you a few hundred. Would like to see this come to fruitation with a certain degree of polish.
Can I have some funding?
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Old 01-10-2013, 10:20 AM
leonard_dabinski leonard_dabinski is offline
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Quote:
Originally Posted by sweetdiss View Post
Can I have some funding?
Dude, this isn't a joke. I am serious.
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Old 01-10-2013, 12:15 PM
fatboxsoftware fatboxsoftware is offline
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@Leonard

I am considering using this as a full on track, with a single race, AI implemented, etc. Basically get a single race demo running on the web (free demo). Start a Kickstarter with this playable demo as a proof of concept that it all can be technically done and would be a fun game. At that point attempt to fund actually creating a bunch of tracks and karts and make a full fledged mobile game out of this for Android/iOS and also port to Google Play for web.

What I like about the Kickstarter plan is that I have communities on the forums and in here to get instant feedback from all of you on what I should fix, or implement. I feel that by the time I kicked up a Kickstarter to fund this game the demo could be very solid and polished and people would want the game.

Thank you for your offer to help development. This is the project closest to my heart and the one I want to see through to fruition. I would not even consider a Kickstarter campaign unless I had 100% commitment to see this one through.

I don't know if you are a Facebook user or not, but please give the page a like over on Facebook so you can see the feedback of the people on there as well. I'd like you to see that insight and offer your own as well. Sometimes I miss posting to some forums, but I always update the Facebook page directly.

http://www.facebook.com/fatBOXSoftware

Last edited by fatboxsoftware; 01-10-2013 at 12:18 PM..
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Old 01-10-2013, 02:23 PM
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ThreeCubes ThreeCubes is offline
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Looks good

Last edited by ThreeCubes; 01-10-2013 at 02:41 PM..
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Old 01-24-2013, 03:50 PM
bigrand1 bigrand1 is offline
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Quote:
Originally Posted by leonard_dabinski View Post
Dude, this isn't a joke. I am serious.
Really? Wow. Why not just give me a few hundred and just play Go Karting. It's already out and is a very good racer of that kind! I'll just consider it a finders' fee! Seriously.
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Old 01-25-2013, 06:42 PM
fatboxsoftware fatboxsoftware is offline
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@bigrand1 - The game you mention, while what you said is all true, I do have something that separates my project from that game. During my development investors (Kickstarter backers) of that level, will be able to send over a drawing or concept/design of a track and/or environment and see it become reality in this game. I am also offering as reward that individuals at a lower backing level will be allowed to have their own custom signage and banners in levels...i.e. advertise their own web site or fun park, etc. This is an opportunity to have your ideas put into a game and realized. Not only that but it creates a bit of unique in game advertising!

Right off the bat I am needing to pay Apple their $99.0 iOS fee to re-up my license with them. The Android license fee is much smaller and can be acquired once the Kickstarter was successful (assuming it will be). There are just immediate developer needs, and this kind soul would help realize that.
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