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  • Publisher: Josh Brown
  • Genre: Arcade
  • Device: Universal
  • Size: 62.5 MB
  • Version: 1.2
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Note: The (AD FREE) In-app purchase is incorrectly labelled, it won't remove ads as described.

Grind House meets an Undead Horde of Zombies in this infinite runner/first person shooter.

You're a contract killer Zombies are in between you and the family you were hired to protect.

Travel through Graveyards, Forest, Canyons, The City... all the way to the Demon Underworld.

DeadGrind Features:
Zombies
Dynamite
Guns/Shooting
Blood Splats/Spurting
Death/Dying
Demons
H-E-"Double Hockey Sticks"

Features the songs "The World Is Young (Instrumental)" and "Cockroach Eyelids" by Fen.
c/o Ripple Music
http://www.ripple-music.com
http://www.fenmusic.ca

Sanuku's comments:


01-12-2013, 09:17 PM
#2
Joined: Jul 2012
Posts: 655
Interesting game but too simple. Imagine into the dead if you had no ability to control where you look or move. You can only aim your gun, throw explosives (which cost hard to grind for cash), or hold two fingers down to sprint.

Kind of fun for a few minutes then I deleted it.

This release is a bit buggy: The game froze on me during a low battery warning.
01-12-2013, 11:50 PM
#3
Joined: Jan 2012
Location: Philippines
Posts: 20,110
Not surprising that Into the Dead has now inspired a new game.

Looks cool with it's graphic style, but without the turning, this does look too bland. I'll give it a shot though.

And this does look like a more action oriented Into the Dead variant. I kinda miss the varied death animations looking at the video though.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

Last edited by Exact-Psience; 01-12-2013 at 11:54 PM.
01-12-2013, 11:52 PM
#4
Joined: Jun 2009
Posts: 11,623
Quote:
Originally Posted by Joltrabbit View Post
Interesting game but too simple. Imagine into the dead if you had no ability to control where you look or move. You can only aim your gun, throw explosives (which cost hard to grind for cash), or hold two fingers down to sprint.

Kind of fun for a few minutes then I deleted it.

This release is a bit buggy: The game froze on me during a low battery warning.
The current Build is still far away from being polished enough. If I wouldn`t know it better I would say that it was released inadvertently. I mean how can it be that some People swear to me that there is an Option to remove those Ads that I couldn`t find at all in the Game.

The things go on and on and I`m looking forward to see why the Developer had even put a Launch Trailer Online of the Game that was as laggy as it could get and probably did more Damage then showing the Game around.

I haven`t put it here Online since otherwise some might believe that the Developer had done it on purpose so I let it this time off but you should be easily able to find it on YouTube.
01-13-2013, 02:08 PM
#5
Joined: Jun 2011
Posts: 6
Thanks for the feedback (and video Sanuku). The other video you mention is actually pretty close to what the game was like when it was first released in October on Android but changed a lot due to feedback. Which was long before "Into The Dead" was announced or released. Even the 'lag' you mention was intentionally added whenever the player scored a headshot, but removed after players thought it was a bug.

Long story short for our process was we wanted to try and make a Zombie shooter but didn't want the player stationary (since "Contract Killer Zombies" does that), and didn't want to do dual sticks either (since "Dead Trigger" is an amazing game that does that). What you see is the result. Any similarities to "Into The Dead" are purely coincidental.

Once we saw how good "Into The Dead" was we did discuss adding the tilt controls and maybe changing our visual style but it didn't seem like it was the right choice for us so we kept our game the way it was. An "Into The Dead" clone probably would have performed better... but it just didn't seem like it was the right way to go.