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#1
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Hello guys,
I decided to share our experience with marketing and development of TrainStation. The game is still in production phase and gonna be released in summer 2013. You can check our microsite here. Facts:
What we have done till date:
What we plan to do in near future:
I will try to post regular updates. If you have any questions, I will be happy to answer them. We can discuss any suggestions here as well. |
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#2
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Thanks for sharing! I found very interesting the stats about secondary channels (as the dedicated microsite).
When you write "emails", do you refer to people that voluntarly leaved their email address to be contacted later? |
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#3
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However, the game is live on Facebook for two years, so we have a decent number of emails from there, as well as from our own game portal (http://portal.pixelfederation.com/). But I have no idea how much of those are still valid or their owners use iOS / Android devices. Still better than 0 emails tho
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#4
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Absolutely!
![]() I was doubtful about microsites in the past, but was looking for stats; yours are very reassuring in the effectiveness of such channel, also if maybe a consolidated user-base is an important factor. |
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#5
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Microsite is must-have in my opinion if you want to generate pre-release buzz and gather some emails. Those 2k visits a day are mostly from our Facebook / Portal ingame banners. Without such a traffic source, you need to push it even harder.
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#6
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You mention an early promotion on Facebook and Twitter that looked like it yielded some awesome results. Care to share any tips on how you accomplished this? Last edited by BravadoWaffle; 01-21-2013 at 03:06 PM.. |
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#7
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Awesome post. The Facts and plans that you follow for the promotional strategies will definitely works good. You can also try out banner ad in some of the reputed app review sites.
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#8
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We have built microsite completely inhouse, both design and coding. We run our own server racks too, so it's hosted there. Your microsite looks nice, however I would suggest: 1, Add more ingame screenshots, main menu is not exactly eye-catching. 2, Move subscribe field up. On my 13" MacBook it's below the fold, I need to scroll down to be able to enter my email. 3, Shorten the copy. Information are doubled/trippled, e.g. top bar saying "signup to get access..." is stating exactly the same as lower copy. In addition bar is a bit small compared to other elements on site so one can easily miss it. However, it's just my opinion ![]() Facebook / Twitter: As I said, we have pretty big user base on Facebook / Twitter, so we have just teased some screenshots with link pointing to microsite. There is also an in-game banner teasing the mobile version. We don't want to overspam our fans now. Here is our first Facebook status about TrainStation Mobile. Of course, on a launch day we will push it much harder via our own social media and ingame channels. There will be competitions, day-by-day teasing, cross promotion among our other games, etc. |
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#9
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Quote:
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#10
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I have just set up a meeting with Adobe at Casual Connect, looking forward to it
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