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  #1  
Old 01-24-2013, 09:04 PM
TouchArcade Bot TouchArcade Bot is offline
 
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Default Earwyrm





Low bandwidth Version | Pop Up

Last edited by Echoseven; 01-25-2013 at 01:38 AM..
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  #2  
Old 01-24-2013, 09:04 PM
Greyskull Greyskull is offline
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Just created this thread...I have no music on my devices, anyone want to tey this out?
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  #3  
Old 01-24-2013, 11:44 PM
Sanuku Sanuku is offline
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Default Game Impressions

Gameplay Trailer added...

Last edited by Sanuku; 01-25-2013 at 11:47 AM..
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  #4  
Old 01-25-2013, 01:37 AM
staffordling staffordling is offline
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Just wanted to say,AWESOME GAME!
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  #5  
Old 01-25-2013, 02:21 AM
Psiufoxx Psiufoxx is offline
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Checking it out. Cuz I like the way they spell 'wyrm.' Yep.
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  #6  
Old 01-25-2013, 02:59 AM
mr_bez mr_bez is online now
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Tried it with one song and it seemed OK - not amazing. Not much depth to the gameplay and didn't notice that it was particularly adapting to the song. Next two somgs I tried didn't work at all. The game just froze.

Still, it's free and it's a small download. Try it for yourself and see if you have more luck.
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  #7  
Old 01-25-2013, 10:08 AM
bestkevin bestkevin is offline
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Looks kind of like audio surf. I will try this out

I tried it. It's similar to audio surf but not as good as audio surf. I will keep this until audio surf air gets released for ios.

Last edited by bestkevin; 01-25-2013 at 10:17 AM..
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  #8  
Old 01-25-2013, 10:19 AM
Exact-Psience Exact-Psience is online now
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Quote:
Originally Posted by Psiufoxx View Post
Checking it out. Cuz I like the way they spell 'wyrm.' Yep.
Wait... This is your first time seeing the word Wyrm?
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  #9  
Old 01-28-2013, 03:45 AM
peanutbutterfingers peanutbutterfingers is offline
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Hey TA,

One of the devs here.

Thanks for checking the game out - really appreciate people giving it a go. Just wanted to clarify, at this point, EarWyrm is kind of a proof of concept, we wanted to demonstrate the power of the audio analysis engine that we've built. The focus of this project was on building solid, real time, audio analysis that would work on mobile devices.

We realise that the "game" experience is a bit abstracted at the moment and hard to play and this is something that we want to work on this year.

Obviously when you allow the player to generate the level from their music (which could be anything), you have to strike a balanace between limiting the game (to make it playable) and making it fun. That balance might not be quite right at the moment, but our goal is to make many more audio driven games in 2013, this is just the start!

Again, thanks for taking the time to download and comment, we really appreciate any comments and crit. As I said, we know that the gameplay isn't quite there yet, but what would be most valuable for us is to get your feedback on the kind of music you put through the engine and whether the racing expreince seemed to be "linked" to it.

@Mr Bez - what device were you playing it on when it froze please matey?

@Staffordling - thanks

@OP and trailer poster - thanks for the add
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  #10  
Old 01-28-2013, 04:04 AM
Psiufoxx Psiufoxx is offline
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Quote:
Originally Posted by Exact-Psience View Post
Wait... This is your first time seeing the word Wyrm?
No no no. I just like the spelling. And I'm being a goofball. I'd download a game called EarWyg as well.
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