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Shooter, looking for feedback

01-26-2013, 07:08 PM
Joined: Dec 2012
Posts: 66
Shooter, looking for feedback


Last edited by zooom18; 04-21-2014 at 07:14 PM.
01-26-2013, 10:21 PM
Joined: Jun 2012
Location: Indonesia
Posts: 973
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It looks nice, but it is a bit too generic. Add a bit of more things that will stand out. An excellent story maybe? Still, that would be fun, would love to download that.

01-27-2013, 08:05 AM
Dual stick on a touch device always means wrong platform IMHO. I know it's common but it always sucks. Also, how do you know the game size without having the assets yet? In any case, a lot depends on execution and playtesting. Make a prototype with placeholder gfx and try it out.
01-27-2013, 10:31 AM
Joined: Dec 2012
Posts: 66

Last edited by zooom18; 04-21-2014 at 07:14 PM.
01-29-2013, 04:49 PM
Joined: Dec 2008
Location: California, USA
Posts: 2,141
Originally Posted by zooom18 View Post
Thanks for the feedback, I'm definitely still trying to make it stand out more. I was just talking to an artist and had differing opinions on what the main character should look like: an old plump guy with a mustache maybe (think Mario), or a young action hero (handsome, desirable). The old guy would be more of a typical farmer that would be more believable in the role. Or the young action hero that is handsome and people might like to play as that.

What do you think? What would market better?
You could let people choose from a few characters. Add a girl too maybe. Sounds like a cool idea for a game.

Maybe have funny weapons that you could make out of farm equipment and tools? I can't think of anything at the moment though (which is strange for me).
01-29-2013, 07:50 PM
My recommendation is to just make a prototype and see if that plays well. It is absolutely possible to make a game that is addictive without using any proper artwork. Tweak the gameplay and lock down the game mechanic before you start adding graphics. That way you'll be able to tell how good your game actually is before going to all the trouble of worrying about which angle to market it from

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