One or two early maps have been tweaked to give a better learning curve, but otherwise they're the same. I've kept David Whittaker's music exactly as it was because it's brilliant and sets the perfect atmosphere for the game. The graphics are taken from a PC incarnation from a few years back.
I've added that land connected to the obelisk is highlighted (both in the game and in the map). Hopefully this takes away some of the frustration of destroying stones, and makes it a little easier to play.
That sounds great, Paul. I remember Whittaker's cool music in Amiga classics like Speedball (so great a game back then, but it didn't work for me at all on the iPad) and Shadow of the Beast. I am really looking forward to playing Archipelagos.