Originally Posted by cabdog
Pretty fun, but man..these controls are just...well, different. It just doesn't feel natural.
See, that's the problem. Gaming over the years has taught us that (as Gabrien brought up) Mario-like controls and physics, as well as one button controls on iOS (such as in Ski Safari) feel natural, but if you actually think about it...being able to have this much control over your character, being able to manipulate his body the way you, yourself would with your own body...that
should be what we consider natural.
I'm not saying I want to have a control scheme such as this in every single game that I play *shudders at the thought of having to control the angle at which Mario lands on a Goomba*, but it's refreshing to have controls
pose a challenge once in a while. I mean, watch the "Gameplay" video in the first post...look at how flawless that run is. With a little bit of practice, you could be doing that run. Heck, I've been playing this close to a week now and I still can't play like that...but I'm trying to, and I'm loving every second of it.