I did have a few crashing issues at first, but then realized that I only had 39 MB of free space.
Deleted some stuff, now have 9 GB free, and the game runs great.
Now... I am a HUGE score-chasing fanatic. But the lack of GameCenter or any kind of scoring system at all here does not bother me one little bit. It's a BEAUTIFUL game. Controls work well, though its tap and hold to move, tap your planet to absorb asteroids and then tap, hold and drag planets to absorb them when you're a star, so your hand will get in the way.
But that's my ONLY complaint with this. There are missions, but you don't have to go after them, and you can cancel them whenever/if you want so you can just mess around/find another mission.
I've only played for about 30 minutes so far, but this is up there for me. I'm definitely enjoying it. A lot.
Yupperz... and it really is just... a blast.
It's very well made - the music isn't really my taste, but you can change the music and effects volumes separately. You start off as an asteroid - bump into other asteroids to grow into a planet - get close to asteroids and pull them into your orbit and then absorb them to grow into a life bearing planet that can produce ships and offensive capabilities as well as a shield - keep absorbing asteroids to grow into a star and then you grab planets and can either absorb them to grow into a bigger star and then eventually a black hole or grow them by having them catch and absorb asteroids so that they become life bearing planets that can attack other planets with the ships and weapon systems (it's really not that focused on action unless you want it to be - you can go slow, or just try and plow through the universe).
As far as I can tell, there's 4 different missions for each 'life cycle' that you can activate by following markers and passing through a circled area. Then if you don't like it, or don't think you can do it, or want to try another one or just give up on the mission, you can hit 'abort' at the top of the screen at any time.
There's also in-game achievements. 24 of them. No GameCenter, but really, when a game isn't focused on scores (unless you wanna count your Mass as a score) I'm not one who really minds the lack of GC, even if there are achievements. Really makes no difference to me if I have achievements in-game or get useless points for them... so... =oP
Again, your hand does get in the way because of the control scheme, and there's no options for virtual buttons, though I do think that having the screen clear is much, much better for a game like this.
I'm not sure about the FPS. It does run smooth, but I really doubt it's 60 frames per second. I haven't encountered any lag or frameskips on my iPad 2, and it does run smooth, I'm guessing at a solid 30 FPS. But I've never really been good at nailing FPS down. Sorry bout that.
Sorry... just found out that in the menu you can switch to 'Challenge Mode' - You pick a challenge and earn points. So there is score based gameplay for those of you who want it - but again, there is no GameCenter so no leaderboards.
Also, once you reach 20% story mission completion you can adjust some Physics options;
Gravity, Life Build Time, Ships Speed, Collision Damage, Player Speed, Life Extra Turrets and Life Extra Ships
Not too sure how much of an effect it has on the gameplay because I'm only at 3% completion. =oP
Oh yeah, and there are stats in the pause menu. There's stats for...';
Ships Destroyed by Your Life
Most Asteroids Around Your Planet
Largest Multi-Star system
Fastest Speed Cycle Time
I'm definitely glad I dropped the $4 on it. Even if it drops down to $0.99 or FREE tomorrow, I'd be glad that I supported the dev. This game is great. =oD
I'm thinking about dropping the $10 on the Steam version too.
Last edited by syntheticvoid; 02-10-2013 at 05:39 AM..