Home
Reviews
Forums
New Games
Podcast
• submit tip •
  #1  
Old 12-15-2009, 02:48 PM
D-Cypher's Avatar
D-Cypher D-Cypher is offline
Member
 
Join Date: Sep 2009
Posts: 88
Question Publishers

Just curious if any of you smaller guys (i.e. 1-4 man shops) have had any dealings with publishers.

I am just curious as to what your experiences have been, good or bad.
Reply With Quote
  #2  
Old 12-15-2009, 03:04 PM
Flickitty Flickitty is offline
Senior Member
iPhone 3G
 
Join Date: Oct 2009
Posts: 762
Default

Quote:
Originally Posted by D-Cypher View Post
Just curious if any of you smaller guys (i.e. 1-4 man shops) have had any dealings with publishers.

I am just curious as to what your experiences have been, good or bad.
Using a publisher is a viable option. Overall, my biggest concern are their methods- which we do not have access to that information.

There are publishers that purposely write bad reviews for other games. There are publishers that give rampant 5-star ratings to their own games. I don't want to be a part of that, even if it will make me a million dollars. My integrity is worth more than that.

I'm not saying all Publishers practice this way, but it is getting increasingly difficult to determine exactly how these publishers operate behind the scene.
Reply With Quote
  #3  
Old 12-15-2009, 03:59 PM
cfreshmedia cfreshmedia is offline
Member
iPhone 3GS, OS 3.x
 
Join Date: Aug 2009
Location: Austin, TX
Posts: 72
Default

Through the OpenFeint guys... I've submitted my game Rummage to a few publishers in hopes that they might pick it up. Regardless of the split, I think if they increase exposure and sales, it'll be better then my current 3 -6 sales a day. I'm waiting to hear back.
Reply With Quote
  #4  
Old 12-15-2009, 04:04 PM
D-Cypher's Avatar
D-Cypher D-Cypher is offline
Member
 
Join Date: Sep 2009
Posts: 88
Default

Quote:
Originally Posted by cfreshmedia View Post
Through the OpenFeint guys... I've submitted my game Rummage to a few publishers in hopes that they might pick it up. Regardless of the split, I think if they increase exposure and sales, it'll be better then my current 3 -6 sales a day. I'm waiting to hear back.
If you wouldn't mind keeping us posted, I'd really appreciate it. It would be very interesting to hear if you get any feedback.
Reply With Quote
  #5  
Old 12-15-2009, 04:32 PM
mobile1up mobile1up is offline
Senior Member
iPad 2
 
Join Date: Nov 2008
Location: Munich, Germany
Posts: 752
Send a message via Skype™ to mobile1up
Default

Quote:
Originally Posted by cfreshmedia View Post
I've submitted my game Rummage to a few publishers in hopes that they might pick it up. Regardless of the split, I think if they increase exposure and sales, it'll be better then my current 3 -6 sales a day. I'm waiting to hear back.
can you provide more information on this? what are the strategies in place, costs? i guess it is really more a marketing buzz concept than anything else - but it would be interesting to know how such a solution works.. (ie: how do they contact customers etc)
Reply With Quote
  #6  
Old 12-15-2009, 04:29 PM
mobile1up mobile1up is offline
Senior Member
iPad 2
 
Join Date: Nov 2008
Location: Munich, Germany
Posts: 752
Send a message via Skype™ to mobile1up
Default

Quote:
Originally Posted by D-Cypher View Post
Just curious if any of you smaller guys (i.e. 1-4 man shops) have had any dealings with publishers. I am just curious as to what your experiences have been, good or bad.
why would you need a publisher? the only distribution channel is the apple store.
Reply With Quote
  #7  
Old 12-15-2009, 04:53 PM
D-Cypher's Avatar
D-Cypher D-Cypher is offline
Member
 
Join Date: Sep 2009
Posts: 88
Default

Quote:
Originally Posted by mobile1up View Post
why would you need a publisher? the only distribution channel is the apple store.
It is a one stop market place, however, publishers have advertising power (i.e. cash and clout).

For instance all of the big publishers get their games featured on the blogs like TA, TUAW, Gizmodo, etc... And that usually goes hand in hand with them purchasing ads.

Indies typically do not have the cash, and only occasionally have the clout.

So, when I get done putting together what I consider a "awlsum" game, I will want to make sure it gets exposure.

As Flickitty mentioned, there are some publishers out there that pull some seriously dirty tactics. They will pump up a game with dozens if not hundreds of 5 star ratings. They will also crap on the competition.

It's actually a small price to pay to do such things. $.99 to $2.99 per positive or negative rating isn't that expensive to someone with cash.

Ethically, it sucks ass. I too do not want to go the pump and dump route. Filtering out the good from the bad on a public forum would be nice.

For instance, I was a victim of such a tactic with my game Craps University. Not fun. I was 2nd in overall casino apps. Then I got a flood of negative reviews. I have an idea of who did this, but no way to prove it. Sometimes people suck.
Reply With Quote
  #8  
Old 12-15-2009, 05:16 PM
MidianGTX MidianGTX is online now
Senior Member
iPad (3rd Gen), iOS 5.x
 
Join Date: Jun 2009
Location: London, UK
Posts: 3,899
Default

Quote:
Originally Posted by D-Cypher View Post
I too do not want to go the pump and dump route.
I can tell your college days are over
Reply With Quote
  #9  
Old 12-15-2009, 06:24 PM
D-Cypher's Avatar
D-Cypher D-Cypher is offline
Member
 
Join Date: Sep 2009
Posts: 88
Default

Quote:
Originally Posted by MidianGTX View Post
I can tell your college days are over
LOL! Yes, unfortunately quite a while ago.
Reply With Quote
  #10  
Old 12-15-2009, 08:14 PM
PocketMonkey's Avatar
PocketMonkey PocketMonkey is offline
Senior Member
 
Join Date: Mar 2009
Posts: 637
Default

Quote:
Originally Posted by D-Cypher View Post
It is a one stop market place, however, publishers have advertising power (i.e. cash and clout).

For instance all of the big publishers get their games featured on the blogs like TA, TUAW, Gizmodo, etc... And that usually goes hand in hand with them purchasing ads.

Indies typically do not have the cash, and only occasionally have the clout.

So, when I get done putting together what I consider a "awlsum" game, I will want to make sure it gets exposure.

As Flickitty mentioned, there are some publishers out there that pull some seriously dirty tactics. They will pump up a game with dozens if not hundreds of 5 star ratings. They will also crap on the competition.

It's actually a small price to pay to do such things. $.99 to $2.99 per positive or negative rating isn't that expensive to someone with cash.

Ethically, it sucks ass. I too do not want to go the pump and dump route. Filtering out the good from the bad on a public forum would be nice.

For instance, I was a victim of such a tactic with my game Craps University. Not fun. I was 2nd in overall casino apps. Then I got a flood of negative reviews. I have an idea of who did this, but no way to prove it. Sometimes people suck.
Then wouldn't the best option to be to go with a publisher that is a respectable organization?

Don't discount the use of a publisher. We, at Pocket Monkey Games, act as a publisher for developers who are concerned with making a good game and don't want to stress about the many hours that go into marketing a game, such as creating and distributing press releases and responding to community inquiries.

Yet we don't use any nefarious tactics. But that buying review tactic is pretty clever...
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 04:59 PM.