|
|
|
#1
|
|||
|
|||
|
Alright so my friend and I started talking about creating a game around September and he mentioned it to his mom and for christmas she got him a C++ coding book. He already knows alittle bit of coding with things like java and so on(cant remember off the top of my head), but im wondering what else we'll need and if there is an order we should probably learn the programming in. Would really appreciate if someone could help me out, thanks!
|
|
#2
|
||||
|
||||
|
Quote:
Good Luck, - James |
|
#3
|
|||
|
|||
|
Quote:
|
|
#4
|
|||
|
|||
|
Quote:
|
|
#5
|
||||
|
||||
|
Quote:
Let me sum this up: Unity is good for people who simply do not want to learn to code, or have no coding experience. It is a good way to make a game, but I like to see people actually learning programming languages, and taking extra time to develop. Anyways, you should both be fine with the advice I gave you. I got confused with the mass amount of topics I found from you guys. Sarcasm? Last edited by BulletDev; 01-19-2009 at 01:35 AM.. |
|
#6
|
|||
|
|||
|
Quote:
Thanks Alot!
|
|
#7
|
||||
|
||||
|
Quote:
![]() - James |
|
#8
|
||||
|
||||
|
Quote:
Potentially it's easier to make better games with Unity, because the process is conducive to experimentation and tweaking. So rather than going through the pain of compiling and trying to test in the simulator and so on, it's easier to stick with it until it's perfect, instead of settling for "eh, it works, good enough". Of course, most people want to rush things and push unpolished apps out as soon as possible, but that's obviously true for non-Unity apps as well. --Eric |
|
#9
|
|||
|
|||
|
Quote:
|
|
#10
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|