Creating iPhone Games with Unity?

02-12-2010, 03:52 PM
#1
Creating iPhone Games with Unity?

Hey, I was wondering what you developers that have used Unity before to develop games thought about it, apposed to iPhone SDK. I'm not sure if I'm willing to spend $500 to get a Mac Mini or not.

Here is the site: www.unity3d.com
02-12-2010, 04:41 PM
#2
I use Unity in all my games. My most recent game is Lockdown (see thread) that was created in Unity.

I would recommend playing with Unity 3D the free version before you decide to buy a mac mini and the iPhone Basic license. Play around with it, do some tutorials, you'll love it.

http://unity3d.com/unity/download/

Then when your ready its fairly easy to port your game to the iPhone Basic version of Unity.

The Unity forums are very helpful, its a good community.

EDIT: I forgot to mention you can download the iPhone trial for 30 days too once you have your mac!

- Matt
Mehware

Last edited by mehware; 02-12-2010 at 04:44 PM.

02-12-2010, 05:18 PM
#3
Quote:
Originally Posted by mehware View Post
I use Unity in all my games. My most recent game is Lockdown (see thread) that was created in Unity.

I would recommend playing with Unity 3D the free version before you decide to buy a mac mini and the iPhone Basic license. Play around with it, do some tutorials, you'll love it.

http://unity3d.com/unity/download/

Then when your ready its fairly easy to port your game to the iPhone Basic version of Unity.

The Unity forums are very helpful, its a good community.

EDIT: I forgot to mention you can download the iPhone trial for 30 days too once you have your mac!

- Matt
Mehware
Mehware, do I have to have a mac to publish my game? I'm a bit confused. I thought the iPhone SDK created the games, and Unity was an alternative, so I wouldn't need a Mac.
02-12-2010, 05:21 PM
#4
Joined: Dec 2008
Location: Sacramento, CA
Posts: 4,569
Quote:
Originally Posted by Twiddle View Post
Mehware, do I have to have a mac to publish my game? I'm a bit confused. I thought the iPhone SDK created the games, and Unity was an alternative, so I wouldn't need a Mac.
No, you need a mac to run Xcode (which makes the apps)

Unity just puts the game you make into a format that Xcode can read.

So either way you need a mac to make a game.
02-13-2010, 07:19 AM
#5
Joined: Dec 2009
Location: Ithaca, NY
Posts: 33
We used Unity3D to create Tipoli and are incredibly happy with it. The only down side is that it's virtually impossible to create a game with unity that comes in under the 10 MB limit for their network downloads. But as mentioned, toy around with the free version and use some of the tutorials. Part of why it worked so well for us was because we had a relatively no0bish programmer and a lot of level design to do (which Unity does incredibly well).

Chelsea Howe - producer, designer, musician on Tipoli ~ One little button, unlimited possibilities.
02-13-2010, 04:59 PM
#6
I have used Unity for a couple of years for both desktop apps and iPhone apps. My most recent game, Doodle Bomb, is built in Unity and comes in @ 9.5 Mb with networking support for Flurry analytics. I highly recommend it for rapid development cycles.

Matt

http://bit.ly/doodlebomb

Thruster Apps
A division of Bottle Rocket.

Twitter: @ThrusterApps
02-14-2010, 12:45 PM
#7
Quote:
Originally Posted by mehware View Post
I don't know how you squeeze all that fun into 9.5 megs. Our latest game is 49.2 megs! We have a lot of content and knew we couldn't get under the 10 megs.

I think Apple/AT&T needs to raise the limit to 50megs
Just out of curiosity, if a game is over 10MB does it still appear on the App store over the network?
02-27-2010, 04:11 PM
#8
For me Unity 3d was the only real solution to get a quick game on the app store. With a few textures, sounds and a basic mesh we were able to get a Footy game under 20 Mb, brilliant.

--Potts

http://itunes.com/apps/footyflick
12-07-2012, 11:29 AM
#9
A larger but interesting title done with Unity Basic (!!!)
It features a lot of interesting stuff, game center integration, and all:

https://itunes.apple.com/us/app/2012-orion-attack/id550354546?mt=8

Tommaso Lintrami
Five Fingers Studios - Milano, Italy
http://www.orionattack.com