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#1
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#2
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nice! and i just picked up Labyrinth yesterday...
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#3
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Ok, any early adoptee has taken and can tell us how the AI is?
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#4
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FPE: I think you will be able to beat the AI we have. By no means does it play a bad game, and occasionally it beats me (especially when there are several players), but one-on-one with the AI will usually result in me coming up ahead. Then again, as part of the dev team, I've played it a lot.
The game plays very very smoothly with several human players. We also support play over network, if your opponent happens to be somewhere else. Of course, we'd love to hear your feedback on these features! |
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#5
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Torulf, thanks for bringing yet another Knizia game to the iPad!
FPE: I've just played my first game against the AI (easy setting) and I beat it. FWIW, I've got the board game somewhere but I'm quite positive I've only played it once and that was more than a decade ago, so I'm quite the neophyte player. I'll try playing the AI (hard setting) now and see how that goes. |
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#6
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Quote:
Mmmm ... I honestly buy these games to have fun with the AI for a while, Online multi playing is something I have not tried yet. Do you guys support asynchronous play? Game Centre play? I ask because I have zero friends on GC! I guess I will grab now Labyrinth and hold on on this one for the moment. |
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#7
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Quote:
Devs, are you planning on utilizing Game Center in the future, and supporting asynchronous multiplayer? Carcassone has set the bar pretty high and not many games are meeting it (except Samurai). |
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#8
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Ok. I've just played against the hard AI and won this game (rather easily) as well.
Perhaps the single player game is more challenging when played against 2 or 3 hard AI players? |
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#9
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The network play uses OpenFeint to find someone to play against, and then hosts the game on our servers. It's synchronous - both players have to play at the same time. This is the first game we're testing this feature on to see if it was worth our time to implement it. We'd love to hear your opinion, as usual.
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