★ TouchArcade needs your help. Click here to support us on Patreon.

Gameloft IAP Discussion

02-02-2011, 05:04 AM
#1
Joined: Aug 2009
Location: With Carmen Sandiego
Posts: 878
ok, didnt realise this was gonna be free with IAP to unlock the full game. interesting change of direction for gameloft?

Game Centre I.D - Scarypharaoh
02-02-2011, 05:11 AM
#2
Joined: Apr 2009
Location: France
Posts: 3,532
Wow, interesting anti piracy method. Nice gameloft!

Follow me on Twitter for all the latest iOS news. And sometimes more.

02-02-2011, 05:12 PM
#3
Quote:
Originally Posted by killercow View Post
Wow, interesting anti piracy method. Nice gameloft!
Won't work. People have been cracking in-app purchases for over a year. With this...someone will just remove the verification system and enable all the content beforehand and distribute the IPA that way.
02-02-2011, 05:36 PM
#4
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,322
Thanks for your hard work IMNS, heh.

After some though, I think some of these fellow posters are correct. This new model will not be effective to a significant enough effect to balance out all the 'lost sales/damage to ratings' making this game free will cause. I guess we'll see how it turns out. Either way, I'm excited for this game along with many other excellent titles that'll be in the US store in under four a half hours.

Twitter: @back2this
02-02-2011, 05:38 PM
#5
Joined: Jun 2010
Posts: 1,080
Once the actual system has been cracked and the hardware becomes accessible, then it's over. At that point, preventing piracy of the software becomes impossible. iOS piracy cannot be stopped. From this point forward, no measure will ever prevent it. PSP, DS, PC. Everyone tries to make alterations to the software to curtail further piracy. In the end, however, there's nothing that can be done. Pirates will overcome any attempt at the software level to prevent piracy. The only way to prevent piracy is to do whatever Sony did to make the Ps3's firmware essentially unhackable. The biggest reason for the NGP is because piracy killed the PSP and Sony had to create something new in replace of it, something that Sony obviously must believe is as unhackable as the Ps3. Whether it is or not, remains to be seen.

Last edited by dumaz1000; 02-02-2011 at 05:44 PM.
02-02-2011, 05:50 PM
#6
Quote:
Originally Posted by dumaz1000 View Post
Once the actual system has been cracked and the hardware becomes accessible, then it's over. At that point, preventing piracy of the software becomes impossible. iOS piracy cannot be stopped. From this point forward, no measure will ever prevent it. PSP, DS, PC. Everyone tries to make alterations to the software to curtail further piracy. In the end, however, there's nothing that can be done. Pirates will overcome any attempt at the software level to prevent piracy. The only way to prevent piracy is to do whatever Sony did to make the Ps3's firmware essentially unhackable. The biggest reason for the NGP is because piracy killed the PSP and Sony had to create something new in replace of it, something that Sony obviously must believe is as unhackable as the Ps3. Whether it is or not, remains to be seen.
Well on PC, it is impossible to play online multiplayer on a cracked copy in most games. You can only play the campaign. The multiplayer servers are encrypted to only accept registered CD-keys, something keygens can't do.
02-02-2011, 06:03 PM
#7
Joined: Jan 2011
Posts: 130
Quote:
Originally Posted by dumaz1000 View Post
The only way to prevent piracy is to do whatever Sony did to make the Ps3's firmware essentially unhackable. The biggest reason for the NGP is because piracy killed the PSP and Sony had to create something new in replace of it, something that Sony obviously must believe is as unhackable as the Ps3.
The PS3 was recently hacked. Nothing is unhackable unless it's infrastructure is completely restricted or something.

Anyway, I have a feeling a lot of people with no wifi access will be complaining about the necessary IAP, just like what happened with Angry Birds Seasons. People complained about needing wifi to download the levels, even though the levels themselves were free! I mean, people complain about IAP on a bunch of games even though it's optional, I can't imagine the outrage now that it's mandatory. It also makes for a lame temporary piracy fix and won't help with sales. Just because a pirate can't steal a game (which in this case they can), doesn't mean it's going to persuade them to buy it. They'll just shrug and wait until a cracked copy is made.
02-02-2011, 06:10 PM
#8
Joined: Feb 2010
Posts: 267
Well it's slightly inconvenient but if it stops pirates and leads to better game, I'm all for it!
02-02-2011, 06:23 PM
#9
Quote:
Originally Posted by red12355 View Post
Well it's slightly inconvenient but if it stops pirates and leads to better game, I'm all for it!
1.) It doesn't stop pirates.
2.) Piracy is not in any way equal to lost sales. Think about it...Who pirates games? Mostly teenagers that don't have their own money to buy games or they feel that it isn't worth it. If you cut off their access to pirate the game...if the pirate had no money for games...they're not going to buy the game...and if he didn't think it was worth it (or both), he won't buy the game.
3.) You want proof? Go ask some people with jailbroken devices and cracked apps: why do you pirate apps? The most common response you'll get is "Wtf why would I pay $5/$10 for a F**king ipod game?" or "MY parents won't give me money to buy games."

4.) A small percentage of pirates probably would buy the game and those are the people that pirate to test the app. ~5% of iDevice owners have jailbroken devices. Let's say half of them use cracked apps, and then 1/5th of cracked app users would buy the game.

As you can see the profit benefit is minimal. At best, a developer would make ~3-4% more money.
02-02-2011, 05:21 AM
#10
Joined: May 2009
Location: Daydream
Posts: 3,374
Hmm. Not sure if I like this free + IAP change.