![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
|
|
#2
|
|||
|
|||
|
Cool! Looking forward to playing this.
|
|
#3
|
|||
|
|||
|
nice! cant beat free!!!
|
|
#4
|
|||
|
|||
|
No multiplayer? Boo
|
|
#5
|
|||
|
|||
|
|
|
#6
|
|||
|
|||
|
Quote:
Any chance of this on the iPhone in the future? |
|
#7
|
|||
|
|||
|
How so? I can't be bummed that the game I spent my youth playing as a multiplayer game doesn't have multiplayer?
|
|
#8
|
|||
|
|||
|
If its at all within possibility, for future updates this game desperately needs a feature where you can drag the fire button to aim while firing, and then it resets when you release. This is how most new FPS on the iPad function and it makes aiming far more fluid, which would be very important in Marathon as the enemies do not really stand still for you like some games.
Aside from that complaint, the game ran buttery smooth well done. |
|
#9
|
||||
|
||||
|
Quote:
Thanks for the feedback. I hadn't thought of this scheme, might be useful. However, ammo is scarce so you'd have to be careful. Did you try "Tap to Shoot" in the settings? Best, -dan |
![]() |
| Thread Tools | |
| Display Modes | |
|
|