• Publisher: Illusion Labs
  • Genre: Arcade
  • Device: iPhone
  • Size: 9.4 MB
  • Version: 1.2.2
  • Price: $4.99
  • Average User Rating:
    Not enough votes.
App description: Help Lizzy save her friends by using the power of your thumbs in this amazing bouncy physics adventure.

The right part of the screen controls the little creature's right hand and the left part control its left hand. Gently move your thumbs left and right to gain momentum and get your swing on!

The controls take a bit of practice to get used to but once you get the hang of it, you never wanna stop swaying. Explore the many levels, ranging from easy to very challenging, keeping you swaying for hours and hours.

The story goes; The scatterbrained wizard accidentally blew up the world of Sway. All your friends survived the big badaboom due to their soft interior and fuzzy exterior but are scattered all over the galaxy.

Now you must help Lizzy the Lizard find her friends by swinging her through the worlds. When you save Ninja Man, Stitches, Box Boy, the Pirate Captain Beefcake or one of your other friends you can make them sway too!

Features
- Fun physics
- Innovative multi-touch controls
- 25 levels
- 10 characters to play
- Stunning cartoony graphics
- Tutorial video
- Hours of swaying

Sway follows the smash hits Touchgrind and Labyrinth as another fresh and innovative game from Illusion Labs in collaboration with ReadyFireAim!

"Illusion Labs has released yet another innovative and gorgeous game for the iPhone, leveraging the platforms multitouch and hardware strengths" - 148Apps

"we cannot have enough of Sway [...] ANOTHER MUST BUY!" - The APPera

"the most innovative multi-touch controls for an iPhone game that weve seen" - Touch Arcade

Check out the video trailer at http://www.swaythegame.com

NotYou's comments:


Lite Version: https://itunes.apple.com/us/app/sway-lite/id307830430?mt=8


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02-26-2009, 07:48 PM
I just beat it and enjoyed every second of it. Great game!!
Played this game more then ALOT of my others. I highly recomend it. Time to play so zen bound, light racers, and wait for word fu!
02-26-2009, 07:58 PM
Ninja rocks but I don't like him, he's too black. The robot, stitch or even box guy looks better.

I don't agree with arn re upping the difficulty of the game. I can easily cruise through 13 levels in 1,5 hours. No kidding. That's because I can die unlimited times and don't have to collect medals for each level to progress. Otherwise I'd be stuck at level 4 or 5 and won't be coming back. It would be frustrating.

Anders, please keep it the way it is. For those who want some challenges, they can keep trying to get the gold medals, but please spare casual gamers like me who don't care about medals. Don't introduce life system or minimum medal requirement.

Anyway, I have to be honest that I don't seem to enjoy this game as much as people here do. I don't understand the 'swaying experience' everyone's talking about. For me, it's good, but not wow wow. I still only love the visuals and characters.

02-26-2009, 08:10 PM
Quote:
Originally Posted by donkei View Post
Ninja rocks but I don't like him, he's too black. The robot, stitch or even box guy looks better.

I don't agree with arn re upping the difficulty of the game. I can easily cruise through 13 levels in 1,5 hours. No kidding. That's because I can die unlimited times and don't have to collect medals for each level to progress. Otherwise I'd be stuck at level 4 or 5 and won't be coming back. It would be frustrating.

Anders, please keep it the way it is. For those who want some challenges, they can keep trying to get the gold medals, but please spare casual gamers like me who don't care about medals. Don't introduce life system or minimum medal requirement.

Anyway, I have to be honest that I don't seem to enjoy this game as much as people here do. I don't understand the 'swaying experience' everyone's talking about. For me, it's good, but not wow wow. I still only love the visuals and characters.
I VERY much agree with donkei, It's hard enough. I haven't even unlocked all the guys yet.(where is that damn key????)
02-27-2009, 03:58 AM
Hi guys!

Like I said yesterday, we are going to have a meeting today and discuss the future of Sway, and I expect to have something to announce after that, hopefully.

Until then, appreciate all the comments, good or bad. So far I guess I can sum it up in one sentence, more or less: You all love the controls, the graphics, the game itself, but you want more levels.

Cheers,
Anders
02-27-2009, 05:07 AM
Joined: Jan 2009
Location: Leeds, UK
Posts: 103
i finally just bought it - was bored last night and i got a hankering while stuck in traffic. so i just downloaded it.

i was half way through by time i got home. and finished it while watching tv.
took prob about 2 hrs.

really did enjoy it, but i wanted more from it.
more levels, more variety on levels such as maybe treadmills to pull you back if you don't swing quick enough, and slippery surfaces'.

add more levels is a must for this game.

loved it for 2.99 though, although don't think ill prob pick it up much anymore, got silvers on all levels, and a handful of golds.

looks like a promising title though, if you can tweak it it could be something amazing.

Last edited by rojaz; 02-27-2009 at 05:29 AM.
02-27-2009, 06:41 AM
Joined: Dec 2008
Location: Berlin, Germany
Posts: 1,466
How about online-leaderboards for the time you take to beat a single level?
Wouldnt that add to the replay-abillity, while still enjoying the swing mechanics?

Btw, i really enjoy the game so far and its fun to try to get a smooth and stylish runthrough in each level after you beat them.
02-27-2009, 06:57 AM
Remember to discuss life system or some sort of incentive to move on or punishment for death, etc.
02-27-2009, 07:41 AM
Joined: Nov 2008
Location: Michigan
Posts: 73
same song over and over = fail

not having haptic feedback for control system = fail

PLEASE add a simple very very brief vibration 'thud' when contacting the screen for easier synchrony of right and left hands. and I mean VERY brief like a milisecond or so.
02-27-2009, 07:44 AM
Quote:
Originally Posted by Anders View Post
Hi guys!
Until then, appreciate all the comments, good or bad. So far I guess I can sum it up in one sentence, more or less: You all love the controls, the graphics, the game itself, but you want more levels.

Cheers,
Anders
Exactly!
02-27-2009, 08:19 AM
Hi guys,

I just wanted to let you know that we will release an update with not only more levels, but also with new game elements, and perhaps also some other stuff

Cheers,
Anders

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