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#51
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I found some really old concept art in the HyperBowl archives
render-ball-a.jpg compare with a recent screenshot of HyperBowl on the iPad IMG_0148.jpg Last edited by technicat; 06-27-2010 at 05:49 PM.. |
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#52
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Helsing's Fire
This one's not out yet (soon), but here's a shocking before/after comparison. Before Originally an action-oriented game called "Castle In Shadow" with minimalistic graphics: ![]() ![]() After Later transmogrified into a puzzle game, with a different theme, and less embarrassing visuals: ![]() ![]() The core gameplay mechanic of manipulating light and shadow was nailed right from the beginning, but it wasn't until I switched it to a puzzle game that it got fun. You can see the map and level layout is basically the same before and after. |
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#53
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Oh wow, I'd love to see more about Castle In Shadow ... I'm a gigantic fan of shadow/lighting based games
edit: if you ever want another developer to help with some betatesting I'd be down btw! |
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#54
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It's thrilling sometimes to see such a difference
![]() I have some old screenshots too. This is one of the first concepts of Quadratus: ![]() Here first working version - I thought it was ready to go ![]() ![]() And this is how it looks now (one of the themes): ![]() ![]() It's a great thread ![]() Regards, Marek |
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#55
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Spot the difference:
Of course the doodle-look is all the rage now!
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#56
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Here's another comparison:
I know some of you probably like the old school look on the left
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#57
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i actually like the early version, looks grittier
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#58
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Personally, I love the fact that Norway covers all of Sweden in all three screenshots.
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#59
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But not as nice as those delhi call girls, I'm sure...
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#60
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Hi Guys,
I though it would be nice to show of my new creation in here ![]() Push Panic (early version), did the GFX myself in the first screenshot. After that RZDesign came in and did a redesign, which is near complete now ![]() The game is still under development, hoping for a release late Juli / Begin of August. Last edited by VTX; 06-29-2010 at 06:44 AM.. |
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