App description: "One of the most compelling games for the iPad." MacWorld Magazine, December 2013

== THE MASSIVE SEQUEL TO THE STRATEGY BOARD GAME OF THE YEAR ===
*** Games Magazine - Game of the Year !!! ***
*** Pocket Gamer Awards - Best iPad Strategy/Simulation Game of the year! ***
*** The first big Euro board game of the iPad era. Fans are in for a really wonderful ride *** TUAW.com

Based on the phenomenally successful Small World fantasy board game with over 500,000 copies sold! Take control of insanely fun fantasy race & special power combos, such as Berserk Halflings, Triton Merchants, Alchemist Ratmen and Dragon-master Amazons, to grab all the land you can in a world that is just too small to share with your opponents!

A host of new features await you in this colossal update:
New 3, 4 and 5 player maps to conquer, in glorious full retina mode!
Play Online games in real-time or turn-by-turn, with friends & strangers from the world over; and Local games over Bluetooth or Wifi
Play Solo against up to 4 built-in AI; Passn Play with up to 5 live opponents on a single iPad
20 new races & special powers to master through in-app purchases of Cursed!, Grand Dames and brand new to digital Be Not Afraid
Online, Solo & Face to Face scores with daily, weekly and forever rankings
Comprehensive Small World Encyclopedia detailing all rules, races, special powers, icons & more!
Extensive Game Center, Facebook and Days of Wonder Online Buddies integration
Brand new musical score, sound effects, graphics and animations
Video Tutorial by Master Glandulf himself

Discover what reviewers have been raving about:

*** The art is top notch, the gameplay is really fun. Perfect for a quick head to head! *** Games Uncovered

MAJOR KUDOS TO THE 7,042 KICKSTARTER BACKERS WHO HELPED US MAKE SMALL WORLD 2 COME TO LIFE!

ImNoSuperMan's comments:


HD Screenshots
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Quote:
What's New in v1.1

*** NEW FEATURES ***
- The famed Cursed! and Grand Dames expansions are now available as in-game expansions. The 5 new Races and 7 new Special Powers they introduce make Small World's combos more fun and unique than ever!
- a new in-game player lets you play the song of your choice from your music library while crushing your opponent
- A new leaderboard feature captures your high scores for posterity in the Champions page.
- The Amazons player can now choose which regions to abandon in order to keep 4 tokens in reserve.

*** BUG FIXES ***
- Dragon Master :the Dragon token sometimes failed to appear when Dragon Master Power was picked. FIXED.
- AI System : The bot now temporarily stops playing when you check your combos Info out

*** AI IMPROVEMENTS ***
- Seafaring Halflings do not plave their holes-in-the-ground in seas and lake regions anymore.
- Giants are now more likely to conquer Mountain regions when it makes sense

Quote:
What's New in v1.0

** NEW FEATURES ***
- Solo Mode : play alone against your iPad !
- Select the player who plays first : player 1, player 2 or random pick.
- Amazons : The regions they vacate at the end of turn are still picked automatically, but they now leave the less valuable ones first.

*** BUG FIXES ***
- Crashing bugs.
- Flying/Underworld/Seafarings Ghoul cannot use their power anymore in decline.
- Converting a region by a Pillaging Sorcerer now gives one extra VP.
- Flying Sorcerer can now use their power for their first conquest.
- Dragon Master: cannot attack a region anymore with Dragon but no race token.
07-09-2010, 11:24 AM
#61
Yep, you pretty much got it. The iPad version is 2 player only, however, the "real" game can play 2-5. It comes with two different two sided boards, depending on number of players.
07-09-2010, 12:23 PM
#62
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,150
So as the AI kicks my ass every time so far, I can't complain about it...YET, but I still have some wishes for the future.

1) Ability to do more than 2 players.
2) Some basic stat tracking for Player vs. AI games (Win/Loss ratio for player vs. AI, and maybe the Average Point Differential per game. With the tracking of this Average Point Differential we can know, sure, he won most of his games but on the whole is he smashing the opposition or barely squeaking by? Inversely even if losing most games, this average point differential shows how close these losses tended to be).

I'm assuming they've INTENTIONALLY left out the Diplomat ability since it really would make no sense in a 2 player game...but does this mean they then had to leave out a race to keep stuff even?

Oh, my last question for the pros here, if I pay to get a Ability and Race Combo further down the stack, is this money going to the bank or my opponent?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews

07-09-2010, 01:54 PM
#63
I haven't verified it, but I am 99% certain all races from the main set are here. The diplomate ability was most likely left out intentionally as it can break the 2 player game easily.

If you pay for a combo down the stack, the money (points) are left on the above races, and they go to whoever picks that race.
07-09-2010, 01:57 PM
#64
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,150
Quote:
Originally Posted by Riggy View Post
I haven't verified it, but I am 99% certain all races from the main set are here. The diplomate ability was most likely left out intentionally as it can break the 2 player game easily.

If you pay for a combo down the stack, the money (points) are left on the above races, and they go to whoever picks that race.
No way, that is too cute, so say there is a combo that has been passed up by both players multiple times, if you still manage to pick it up before the game ends, you might get a nice little "Signing Fee" bonus?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
07-09-2010, 02:07 PM
#65
Quote:
Originally Posted by LordGek View Post
No way, that is too cute, so say there is a combo that has been passed up by both players multiple times, if you still manage to pick it up before the game ends, you might get a nice little "Signing Fee" bonus?
That is the way the board game works, so it should be the same in the iPad implementation. I've yet to play a full game on the iPad, so I can't say for sure that it actually does this, though.
07-09-2010, 02:09 PM
#66
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,150
Quote:
Originally Posted by Finandir View Post
That is the way the board game works, so it should be the same in the iPad implementation. I've yet to play a full game on the iPad, so I can't say for sure that it actually does this, though.
From what I recall it does certainly look like the coins are just being laid out there and not collected...I just had no idea that it could be cumulative and that there then was a way to win this stuff back.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
07-09-2010, 04:35 PM
#67
Quote:
Originally Posted by LordGek View Post
No way, that is too cute, so say there is a combo that has been passed up by both players multiple times, if you still manage to pick it up before the game ends, you might get a nice little "Signing Fee" bonus?
Yep, that's exactly how it works. It certainly helps balance out the "less than desireable" power/race combos.
07-09-2010, 04:45 PM
#68
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,150
Quote:
Originally Posted by Riggy View Post
Yep, that's exactly how it works. It certainly helps balance out the "less than desireable" power/race combos.
So while Darwinism should have weeded out these undesirable combinations, leave it to the One Small World Government to subsidize these losers!

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
07-09-2010, 05:21 PM
#69
Joined: Oct 2008
Location: United States of America
Posts: 2,210
Here is my quick overview of rules.

- choose race / power combo with numbers added together indicating size of your troops. For each race you skip pay one money coin which can be scooped up by either you or your opponents later when picking that ostracized race / power combo.

- conquer land always takes 2 troops (of course some powers or racers can modify this amount). Additional +1 troop for mountains, troll lairs, tiki huts. Must always start at edge unless you have flying monkeys (forgot race name).

- collect 1 point (points and money same thing) for each land conquered at end of turn. Race / power can give bonus points for certain land.

- decline race (losing one turn...unless you have that special race) and flip over troops. Only one race in decline at a time unless you have that special race.

- Most points wins. Never gets old as the race / power combos are different each game and the order in which they come out. Must figure out how to prevent someone from scoring +15 points a turn. Must adjust strategy each turn to counter your opponents.
07-09-2010, 05:29 PM
#70
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,150
Quote:
Originally Posted by mrbass View Post
Here is my quick overview of rules.

- choose race / power combo with numbers added together indicating size of your troops. For each race you skip pay one money coin which can be scooped up by either you or your opponents later when picking that ostracized race / power combo.

- conquer land always takes 2 troops (of course some powers or racers can modify this amount). Additional +1 troop for mountains, troll lairs, tiki huts. Must always start at edge unless you have flying monkeys (forgot race name).

- collect 1 point (points and money same thing) for each land conquered at end of turn. Race / power can give bonus points for certain land.

- decline race (losing one turn...unless you have that special race) and flip over troops. Only one race in decline at a time unless you have that special race.

- Most points wins. Never gets old as the race / power combos are different each game and the order in which they come out. Must figure out how to prevent someone from scoring +15 points a turn. Must adjust strategy each turn to counter your opponents.
Succinct and hit a lot of good points I missed, thanks!

Curious, however, when placing a race, can I simultaneously encroach the map from multiple sides or, once I place my first guy, do all further territories need to be adjacent?

Your race and ability summations in post #4 were great but you might want to, if you get a chance, add in the troop values of each race and ability since your chart there is often more accessible than trying to get info in game (sure in game it is easy to see existing combos but if being a geek and trying to strategize about potential future combos you'd love to hold out for...).

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews

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