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  #11  
Old 07-13-2010, 01:18 PM
WellSpentYouth's Avatar
WellSpentYouth WellSpentYouth is offline
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iPhone 4S, iOS 6.x
 
Join Date: Jan 2009
Location: App Tech Studios, USA
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Quote:
Originally Posted by Little White Bear Studios View Post
Sounds like your installation of the SDK may be wacky. I can see UIKit in the add frameworks list. In mine, I have a couple red ones, but if I hover over them, they say they are from the 3.0 SDK instead of 4.0.

Try making a sample project, and see if you can get it to work before trying to get OF to work.
Yes, it works without OF, only a few errors where I am referring to OF though. FYI, I am using Unity 3D, although it isn't a huge difference when it comes to OpenFeint, still the same general idea.
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  #12  
Old 07-13-2010, 01:21 PM
Marc Vaughan Marc Vaughan is offline
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iPad, OS 3.x
 
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Originally Posted by WellSpentYouth View Post
I just downloaded the latest OpenFeint SDK and put it in there (before I posted on this thread). All of my frameworks are red (which I assume means that they are only there in name), but some of the basic frameworks (like UIKit) aren't in the list when I select Add/Existing Frameworks.
Ok, good to know
I had that after I upgraded to 4.0 - however they just went back to normal after hitting compile, try that before reinstalling or anything drastic.
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  #13  
Old 07-13-2010, 03:43 PM
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WellSpentYouth WellSpentYouth is offline
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Originally Posted by Marc Vaughan View Post
I had that after I upgraded to 4.0 - however they just went back to normal after hitting compile, try that before reinstalling or anything drastic.
What do you mean by compile? Build? You are talking about in Xcode, right? I tried building/debugging it, that's how I know that I have the errors
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