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  #21  
Old 03-16-2009, 06:59 PM
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Little White Bear Studios Little White Bear Studios is offline
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Quote:
Originally Posted by dannys95 View Post
Also, Unity is a app on it's own. It has it's own simulator and let's you run a Unity app on your iPhone. This is how you test the game. When done you export it and it exports as a XCode file. So I believe there is no need for a Mac. But Mac is still the way to go.
You cannot create an executable without XCode and valid developer/distribution certificates, all of which requires a Mac. From Unity's site:

"Publishing a build for iPhone will create an entire, complete XCode project that just works. Press "Build and Run" in Unity and put your feet up. Relax until your game automatically compiles in XCode, installs, and launches."

It makes an XCode project, and automates XCode's build process. It's just running XCode for you, and compiling the resulting SDK friendly Unity code. No magic there.
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  #22  
Old 03-16-2009, 07:18 PM
yourofl10 yourofl10 is offline
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is it possible to strip windows XP on my computer and but in OS X?
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  #23  
Old 03-16-2009, 07:24 PM
Rocketman919 Rocketman919 is offline
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Quote:
Originally Posted by Little White Bear Studios View Post
You cannot create an executable without XCode and valid developer/distribution certificates, all of which requires a Mac. From Unity's site:

"Publishing a build for iPhone will create an entire, complete XCode project that just works. Press "Build and Run" in Unity and put your feet up. Relax until your game automatically compiles in XCode, installs, and launches."

It makes an XCode project, and automates XCode's build process. It's just running XCode for you, and compiling the resulting SDK friendly Unity code. No magic there.
Danny proven wrong again. Nice one LWBS.
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  #24  
Old 03-16-2009, 07:26 PM
Rocketman919 Rocketman919 is offline
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@ Monopoly

I would just go ahead and get a new iMac. Im gonna get one (the one i have now is old) and if you really prefer Windows, just install Parallels and run Windows, then switch over to Mac for developing.
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  #25  
Old 03-16-2009, 07:51 PM
SSquared SSquared is offline
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Quote:
Originally Posted by mrbass View Post
Closest thing but still need mac to compile build it though so maybe just ask your neighbor with a mac to do it for ya.
Wow! Pretty neat. I will definitely look into this. I do have a Mac, just not OS 10.5. But I know others who just bought MacMini's to do iPhone work.

Quote:
Originally Posted by yayaba View Post
The same could be said for how come I can't program .NET apps on my Mac.
Actually you can develop in .NET on a Mac using Mono. Unity uses C# and Mono.
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  #26  
Old 03-17-2009, 10:11 AM
PointOfLight PointOfLight is offline
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Quote:
Originally Posted by dannys95 View Post
Unity is about to be released for Windows. And from the sound of their page it will let you make iPhone apps.
Actually, I wrote an email to Unity a couple of weeks ago asking about this, and they said you will still need a Mac to compile the iPhone version of your application.
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  #27  
Old 03-17-2009, 12:16 PM
SSquared SSquared is offline
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Just wanted to say I downloaded the Visual Studio project and installed OpenAL and it works GREAT! This is fantastic! I'm very impressed.

If you plan on doing this, keep in mind you will need to be sure you have your Include and Linker input directories correct.

I only got as far as compiling and looking over the code a little bit. It looks like there is code to handle menus, but this example does not use it.
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