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  #11  
Old 03-03-2010, 02:16 PM
PointOfLight PointOfLight is offline
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Quote:
Originally Posted by TheFamousEccles View Post
I agree with Elendil - nice review! Multiplayer could be interesting, but you'd really need a whole new set of levels, because I don't think there are currently enough levels to support such a feature, and a lot of the single player levels I don't think would be very balanced for multiplayer. I'm surprised you don't find the two player levels very compelling, though. Personally I find the addition of the need to beat out the second player quite an incentive to try and figure out the best way through a maze.
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  #12  
Old 03-03-2010, 02:43 PM
TheFamousEccles TheFamousEccles is offline
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Thanks!

As for the fast-forward problem, couldn't you have the recorded time go twice as fast also? Then it really wouldn't affect the leaderboards.

You can save multiplayer for Dungeoned 2 I guess...
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  #13  
Old 03-03-2010, 04:03 PM
spacecowgoesmoo's Avatar
spacecowgoesmoo spacecowgoesmoo is offline
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I agree, some music during the levels would help a lot. Some music from The Quest like you put in the trailer would be fun for the fans, but could look a bit cheap to some. It would still be better than nothing :P

Also found a bug. When you go back to replay a level, your gold window in the shop only counts the coins from levels previous to the the one you are playing on, and not all the levels you have beaten. For example, I'm on level 15 or so and have 35 gold. When I go back to replay level 5, I have 2 gold. And when I go back to level 15 I have 35 gold again.
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  #14  
Old 03-03-2010, 04:14 PM
Elendil / Redshift Elendil / Redshift is offline
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Quote:
Originally Posted by spacecowgoesmoo View Post
I agree, some music during the levels would help a lot. Some music from The Quest like you put in the trailer would be fun for the fans, but could look a bit cheap to some. It would still be better than nothing :P

Also found a bug. When you go back to replay a level, your gold window in the shop only counts the coins from levels previous to the the one you are playing on, and not all the levels you have beaten. For example, I'm on level 15 or so and have 35 gold. When I go back to replay level 5, I have 2 gold. And when I go back to level 15 I have 35 gold again.
We are looking into the music.

That's not a bug. You are going through the game linearly, one level at a time. You can go back and replay a level to try to get a better time or more gold, but you have to work with what you have collected up till then.

If you could use all the gold you collected on all levels on any level, you would have an unfair advantage.
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  #15  
Old 03-03-2010, 04:19 PM
Elendil / Redshift Elendil / Redshift is offline
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Quote:
Originally Posted by TheFamousEccles View Post
Thanks!

As for the fast-forward problem, couldn't you have the recorded time go twice as fast also? Then it really wouldn't affect the leaderboards.

You can save multiplayer for Dungeoned 2 I guess...
One more thing: If you could leave an honest review in the App Store (just what you wrote in your review, only shorter , we would be thankful.
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  #16  
Old 03-03-2010, 10:12 PM
TheFamousEccles TheFamousEccles is offline
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Quote:
Originally Posted by Elendil / Redshift View Post
One more thing: If you could leave an honest review in the App Store (just what you wrote in your review, only shorter , we would be thankful.
Alright, I'll try to get it up sometime soon.
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  #17  
Old 03-03-2010, 10:44 PM
RagManX RagManX is offline
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Oops. Replied to wrong message.

Last edited by RagManX; 03-03-2010 at 10:46 PM.. Reason: Replied to wrong thread.
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  #18  
Old 03-11-2010, 12:08 AM
Devilishly Good Devilishly Good is offline
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there's now a Lite to try:


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  #19  
Old 11-09-2010, 12:06 PM
drelbs drelbs is offline
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Now FREE!
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  #20  
Old 11-09-2010, 12:09 PM
Elendil / Redshift Elendil / Redshift is offline
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Quote:
Originally Posted by drelbs View Post
Now FREE!
For a day.

It has been selected as the featured game for OpenFeint's Free Game of the Day promotion for November 10.

Enjoy!
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