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#51
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HD looks much better:
SD: ![]() HD:
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#52
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I haven't really read through the thread, but how are the controls? Is it like Time Crisis?
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#53
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Someone please answer. So does the HD version run on a iPod touch 3G? I'm getting the hd version because next week I'm getting a 4g iPod and don't wanna pay three dollars for both versions.
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#54
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Damn, with such significant difference between HD/SD (certain objects removed, much blurrier textures, no AA) I really want to get the HD version for my 3GS but I also really wanna know just how much it 'hitches' since I'm pretty sensitive to framerates.
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#55
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Last edited by NiclasW; 11-17-2010 at 05:25 PM.. |
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#56
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Quote:
Quote:
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#57
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Yes, the game uses the gyros when available, and they are significanwtky better than the accelerometers.
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#58
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Thats awesome to hear! I was already at instant buy, but it just keeps getting more appealing!
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#59
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Damn it, now I need to know:
- just how much does it 'hitch'? - Just how big is the graphical difference? (perhaps that screenshot comparison was with the SD version running on a lower-than-3GS device where it disabled AA, bump maps and some game objects or perhaps that happens on any device with the SD version, I just don't know) |
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#60
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The game does not have anti aliasing enabled. I had it working for the quake con demo, but i disabled it because it had a huge performance penalty, which I still don't fully understand. A tiled graphics chip should have much less AA overhead than a frame buffer based one. I still need to follow up on this.
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