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  #1  
Old 12-14-2010, 05:36 AM
ImNoSuperMan ImNoSuperMan is offline
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Default Reiner Knizia's Through the Desert HD [$4.99 -> $2.99] Universal App


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  #2  
Old 12-14-2010, 05:54 AM
mekanikal fiend mekanikal fiend is offline
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nice! and i just picked up Labyrinth yesterday...
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  #3  
Old 12-14-2010, 07:42 AM
FPE FPE is offline
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Ok, any early adoptee has taken and can tell us how the AI is?
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  #4  
Old 12-14-2010, 09:09 AM
torulf torulf is offline
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FPE: I think you will be able to beat the AI we have. By no means does it play a bad game, and occasionally it beats me (especially when there are several players), but one-on-one with the AI will usually result in me coming up ahead. Then again, as part of the dev team, I've played it a lot.

The game plays very very smoothly with several human players. We also support play over network, if your opponent happens to be somewhere else. Of course, we'd love to hear your feedback on these features!
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Old 12-14-2010, 09:23 AM
funambulist funambulist is offline
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Torulf, thanks for bringing yet another Knizia game to the iPad!

FPE: I've just played my first game against the AI (easy setting) and I beat it. FWIW, I've got the board game somewhere but I'm quite positive I've only played it once and that was more than a decade ago, so I'm quite the neophyte player.

I'll try playing the AI (hard setting) now and see how that goes.
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  #6  
Old 12-14-2010, 09:38 AM
FPE FPE is offline
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Quote:
Originally Posted by torulf View Post
FPE: I think you will be able to beat the AI we have. By no means does it play a bad game, and occasionally it beats me (especially when there are several players), but one-on-one with the AI will usually result in me coming up ahead. Then again, as part of the dev team, I've played it a lot.

The game plays very very smoothly with several human players. We also support play over network, if your opponent happens to be somewhere else. Of course, we'd love to hear your feedback on these features!
Thanks for the honest answer.

Mmmm ... I honestly buy these games to have fun with the AI for a while, Online multi playing is something I have not tried yet.
Do you guys support asynchronous play? Game Centre play?
I ask because I have zero friends on GC!

I guess I will grab now Labyrinth and hold on on this one for the moment.
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  #7  
Old 12-14-2010, 09:49 AM
Riggy Riggy is offline
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Quote:
Originally Posted by FPE View Post
Thanks for the honest answer.

Mmmm ... I honestly buy these games to have fun with the AI for a while, Online multi playing is something I have not tried yet.
Do you guys support asynchronous play? Game Centre play?
I ask because I have zero friends on GC!

I guess I will grab now Labyrinth and hold on on this one for the moment.
I bought it this morning and it doesn't appear to have asynchronous play, which is a big disappointment. Also, it uses Open Feint for multiplayer, which is also a disappointment.

Devs, are you planning on utilizing Game Center in the future, and supporting asynchronous multiplayer? Carcassone has set the bar pretty high and not many games are meeting it (except Samurai).
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  #8  
Old 12-14-2010, 09:52 AM
funambulist funambulist is offline
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Ok. I've just played against the hard AI and won this game (rather easily) as well.

Perhaps the single player game is more challenging when played against 2 or 3 hard AI players?
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  #9  
Old 12-14-2010, 09:56 AM
FPE FPE is offline
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Quote:
Originally Posted by Riggy View Post
I bought it this morning and it doesn't appear to have asynchronous play, which is a big disappointment. Also, it uses Open Feint for multiplayer, which is also a disappointment.

Devs, are you planning on utilizing Game Center in the future, and supporting asynchronous multiplayer? Carcassone has set the bar pretty high and not many games are meeting it (except Samurai).
Actually carcassonne is also fun with AI. I have not tried it yet with GC ... But as I have no friends there ...
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  #10  
Old 12-14-2010, 09:56 AM
torulf torulf is offline
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The network play uses OpenFeint to find someone to play against, and then hosts the game on our servers. It's synchronous - both players have to play at the same time. This is the first game we're testing this feature on to see if it was worth our time to implement it. We'd love to hear your opinion, as usual.
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