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#21
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#22
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I don't think "support" is what he meant but rather "explanation". I can't see why you'd be against it since it changes nothing for you. It's the same as buying it full price without any iap.
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#23
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I'm not sure what is wrong with IAP when it's done this way. It's one thing when a game uses IAP to charge for stuff that shouldn't cost extra, but this is basically just a demo which you can then upgrade through the app instead of having to purchase and download the full version separately. Why is that bad?
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#24
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#25
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Actually doesnt jailbroken devices have problems buying in-app???
I think i had that problem a while ago when playing IMO, though when i bought tilt to live HD everything was fine.. So for JB users i think its up in the air if itll work or not |
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#26
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i can show u more if u want to ![]() do you have special req on me to show you a receipt purchase on my itunes?anytime you can pm me. i hate piracy,fyi!!!ps. i think ive misunderstood this IAP of gameloft, i think they make a full game with IAP of maybe new maps, new weapon, new magic,etc.if it is a one time of IAP just to unlock the full game then im okay with it.sorry guys misunderstanding
Last edited by redribbon; 02-02-2011 at 07:02 AM.. |
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#27
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The reason why this is bad is: it essentially changes from offline to online DRM. Either way you cannot simply reinstall the game offline from your iTunes library anymore. You have to go online to verify with the IAP that you own the game. If Gameloft or any other dev with build in "full game IAP" app decides to pull the plug on his app, you a left with a worthless pile of bits. which changed your ownership-status from "owning" to "rental". |
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#28
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While I'm not even remotely interested in this game, i think Gameloft's way of combating piracy is welcome, and I would appreciate this in future games as well.
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#29
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After completing the lite version, I can say a few things: *This is an action/adventure game, with no character customization or stats, so the comparison with Aralon doesn't hold. In fact, it's like a less-RPG version of Ravensword. (they even "borrowed" the sheep hearding mission.) *The game seems to be running on the Spider-Man engine. The graphics are good if a bit cartoonish, animation is decent. I wish that camera scrolling were a bit smoother, but otherwise the controls are good. *Voice acting and writing are a big step up for Gameloft. Now, I know that that doesn't mean much, but I would say that it's at the level of a middling console game. It helps that the story borrows as much from the original Star Wars as it does from other videogames. *As suspected, the game has open exploration (and side-quests) but it's not open world per se. Areas are quite a bit smaller than Aralon, with short loading times in between. They use a great deal of fog to tackle Aralon's pop-in issue. I'm picking up the full as soon as it hits the App Store. It should be made clear, though: this is not an RPG and it's not comparable to Aralon. It does look like a fun and well made Zelda-style action adventure, which is a good thing in my book. Last edited by squarezero; 02-02-2011 at 07:17 AM.. |
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#30
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