Originally Posted by DtheGOPkiller
Very smart move by gameloft to battle piracy. And I cannot blame them at all. So many people think it's not really stealing but it is just as much stealing as if you picked the wallet of someone. It's immoral and just plain wrong. I always put myself in others shoes and I would never like to be robbed so do unto others as you want done to you. As for being able to put the games on other devices I have it on my iPhone 4 and my 7 year olds 3rd Gen touch at the same time and if you manage the game trough iTunes your saves and everything are still intact. For me it has acted just like anyother App/Game I have had before the only difference is no need for a separate lite version and it makes it harder for thieves to steal it. I hope more and more games go this way because for those who steal the games they are taking money away from developers that we want to make as much money A's possible so they continue to make better and better games on iOS devices.
How many times has someone posted how "smart [a] move by [G]ameloft to battle piracy," without realizing that this particular flavor of software distribution via IAP is in reality much less secure than a "traditional" iTMS app purchase? You don't even need a jailbroken device to pirate this game or Sacred Oddyssey. If this is Gameloft's attempt at battling piracy it is an epic failure. But it's funny how people with barely an anecdotal understanding of piracy or software publishing think it is revolutionary in its cleverness.
I whole-heartedly agree that piracy is wrong - as a software product manager and designer I know first hand who is hurt by it. But in my opinion appending more and more intrusive, annoying or inconvenient forms of DRM that interfere with fair use is not
the way to succeed in combating piracy. If anything it encourages the very activity it was intended to prevent by giving crackers incentive in the form of a new challenge and alienating a significant portion of your legitimate potential customer base. An alienated consumer that loses trust in a software publisher is far more likely to pirate that publisher.