It's been a week since my last review, so here's this week's review! Please leave a nice rating if you found it helpful. You can do this through the Rating tab near the top right of the page. Oh, to all the kids rating my other reviews one star because you can't write a proper review and want to make me look as bad you guys, I laugh at all of you. You know who you are.
So yeah, if you enjoyed the review or found it helpful, please rate it with a five star.
As always, If you don't want to read the whole thing, just skip to the end for a brief summary and rating. Message me here on TA if you have any questions or concerns about the game or this review.
Main Thread: http://forums.toucharcade.com/showthread.php?t=82326
Alright, so I decided yesterday to play through this game in my run of playing games as fast as I can so I can delete them to make space for new ones. Turns out, I'm not deleting this one.
This is one of those games that you know should have gotten much more attention than it has. Alright, so here's the deal.
The game is a turn-based RPG much like Pokemon, but you don't walk around. Instead you go through battle after battle and are given the opportunity to upgrade your characters in between each battle. For the campaign mode, you start off by choosing a team of three members. The characters each have different strengths that can be used to support each other. You can also select a group of three of the same characters if you want. Also, half of the characters are locked until you earn them through achievements, kind of like how the Tilt to Live system works for earning new weapons.
So, I guess the game can also be considered turn-based strategy in a way. Each turn you get 3 action points (AP). This is shared between each of your three characters. Each action takes a different amount of points. For example, attacking usually costs 2AP, defending costs 1AP, boosting your attack power for your next attack costs 1AP, special abilities costs 4AP, etc. Wait, how can something cost 4AP if you only get three per turn? Well, you can also save your AP each turn for a max of 6AP stored. You can also save 1AP or 2AP if you don't wish to use them for that turn.
So, this is generally how the game works. For campaign mode, you go through a series of these battles. Between each battle, you're given the option to upgrade attack, defense, heal, revive, etc. Or, you can save your points. After each battle, you get 20 pixels, which are your upgrade points. You can use these to aid you or save them since they count as your score in the end. The score that gets send to Game Center at the end is the amount of pixels you have saved throughout the entire game. Yes, some people can get through the whole game without upgrading at all, but that's going to take quite a bit of skill. The online multiplayer is in real time, not turn-based though. Each player has 40 seconds to decide what to do when it's their turn.
For now, the campaign only consists of about an hour of gameplay time. However, the episode two update is coming soon, and there's also quite a bit of replay value in order to unlock all the characters.
Well, besides the campaign, there's also an awesome multiplayer feature. You can play with a friend on the same device, bluetooth, or even online through Game Center. It's a ton of fun playing with a friend. Each person chooses a team of three, and the game ends when each of one player's characters have fallen. There's plenty of strategy that's going to be needed to beat the opponent since each character begins with the same amount of HP and are all pretty balanced.
Well, this is one of my shorter reviews, but like I said, you can send me a message here on TA if you have any questions about the game.
Pixel Fighters is a nice little turn-based RPG for the iOS. Quite a bit of strategy will be needed to get you through the fun campaign, although it's quite short for now. However, replay value comes from the fact that you'll want to unlock characters through unlocking achievements, which may take multiple replays of the campaign. Also, the multiplayer feature is excellent and is available through pass-and-play, bluetooth, and Game Center online. It's a pocket sized strategic game that definitely deserves quite a bit of attention.
All things considered (excluding price): 4/5
Thanks once again for reading, and definitely don't be shy if you have any questions.
I would love feedback in case I should change something for my next review.
Please leave a nice rating if you liked the read. Thanks!
Last edited by backtothis; 03-06-2011 at 07:02 PM..