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  #31  
Old 04-20-2011, 12:39 PM
GasparZizou GasparZizou is offline
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good lord this looks vicious, now im waiting impatiently for this game, the iOS needs more games with personality like this.
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  #32  
Old 04-22-2011, 03:28 AM
JoeyLP JoeyLP is offline
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Any updates?
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  #33  
Old 07-25-2011, 06:38 AM
ChuckMe ChuckMe is offline
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Any new info on this? It looks so good...
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  #34  
Old 07-25-2011, 06:45 AM
MacDaddy MacDaddy is offline
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Quote:
Originally Posted by ChuckMe View Post
Any new info on this? It looks so good...
We are still working on it :-)
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  #35  
Old 07-25-2011, 06:52 AM
Klemen Klemen is offline
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That artwork looks amazing. Is this game gonna be 3D or 2D?
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  #36  
Old 07-25-2011, 07:00 AM
MacDaddy MacDaddy is offline
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Quote:
Originally Posted by Klemen View Post
That artwork looks amazing. Is this game gonna be 3D or 2D?
It is going to be 3D :-)
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  #37  
Old 07-25-2011, 07:05 AM
Klemen Klemen is offline
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What game engine do you use? Will there be free roam?
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  #38  
Old 07-25-2011, 07:31 AM
MacDaddy MacDaddy is offline
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Quote:
Originally Posted by Klemen View Post
What game engine do you use? Will there be free roam?
We are producing it on Unity3D ;-) - the game will be a free roaming in the sense that your character will not be constraint outside of combat. So imagine Inifinity Blade but with free roaming between the fights and there are certain things that you will have to collect to defeat your enemies.
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  #39  
Old 07-25-2011, 07:42 AM
Klemen Klemen is offline
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Sounds good to me Will the character be able to jump around (like rooftops and stuff like that)?
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  #40  
Old 07-25-2011, 07:53 AM
TruSmiles TruSmiles is offline
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Wow, that concept art looks amazing, can't wait to hear more!

This seems like a stupid question, but will the boy be switching between human and werewolf states throughout the game? I.e will the main character have to make use of skills as a human and as a werewolf too?
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