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Vicious looking ”WEREWOLF” game - looking for feedback!

04-20-2011, 12:39 PM
#31
Joined: Dec 2010
Location: Guadalajara
Posts: 590
good lord this looks vicious, now im waiting impatiently for this game, the iOS needs more games with personality like this.
04-22-2011, 03:28 AM
#32
Joined: Jan 2010
Location: australia
Posts: 900

07-25-2011, 06:38 AM
#33
Joined: Nov 2010
Location: Australia
Posts: 70
Any new info on this? It looks so good...
07-25-2011, 06:45 AM
#34
Quote:
Originally Posted by ChuckMe View Post
Any new info on this? It looks so good...
We are still working on it :-)
07-25-2011, 06:52 AM
#35
That artwork looks amazing. Is this game gonna be 3D or 2D?
07-25-2011, 07:00 AM
#36
Quote:
Originally Posted by Klemen View Post
That artwork looks amazing. Is this game gonna be 3D or 2D?
It is going to be 3D :-)
07-25-2011, 07:05 AM
#37
What game engine do you use? Will there be free roam?
07-25-2011, 07:31 AM
#38
Quote:
Originally Posted by Klemen View Post
What game engine do you use? Will there be free roam?
We are producing it on Unity3D ;-) - the game will be a free roaming in the sense that your character will not be constraint outside of combat. So imagine Inifinity Blade but with free roaming between the fights and there are certain things that you will have to collect to defeat your enemies.
07-25-2011, 07:42 AM
#39
Sounds good to me Will the character be able to jump around (like rooftops and stuff like that)?
07-25-2011, 07:53 AM
#40
Wow, that concept art looks amazing, can't wait to hear more!

This seems like a stupid question, but will the boy be switching between human and werewolf states throughout the game? I.e will the main character have to make use of skills as a human and as a werewolf too?

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