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  #1371  
Old 07-25-2011, 10:08 PM
onewithchaos onewithchaos is offline
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Originally Posted by backtothis View Post
I remember QC, lol. Javier made so many promises on what he'd do for the game, and those never came to pass since the game didn't sell too well. I spent quite a lot of time with that one as well.

Still hoping the update will make its way here soon like it's supposed to. The game really should go free again for a few days to give it a boost up the charts since I highly doubt it's selling right now.

Blue is indeed very powerful, lol. It's the only class i use xP.
he came through with all his promises. The way he did multiplayer though, Apple rejected it. He made the work stable, fixed bugs. and tried to add stuff to it. Then he got picked up by a studio and stopped working on independent apps. But that one was actually quite fun.
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  #1372  
Old 07-25-2011, 10:31 PM
backtothis backtothis is offline
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he came through with all his promises. The way he did multiplayer though, Apple rejected it. He made the work stable, fixed bugs. and tried to add stuff to it. Then he got picked up by a studio and stopped working on independent apps. But that one was actually quite fun.
That's pretty interesting. I see. Yeah, it was pretty fun at the time. It was either that or Warfare Incorporated, which lacked multiplayer then as well.
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  #1373  
Old 07-25-2011, 10:32 PM
onewithchaos onewithchaos is offline
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That's pretty interesting. I see. Yeah, it was pretty fun at the time. It was either that or Warfare Incorporated, which lacked multiplayer then as well.
yea but then WI got multiplayer shortly after that. And it was the bomb also...that one was pretty great too . Only thing that i remember sucking was that units couldnt walk and shoot...and no zoom but it was a pretty good game too
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  #1374  
Old 07-25-2011, 11:01 PM
backtothis backtothis is offline
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yea but then WI got multiplayer shortly after that. And it was the bomb also...that one was pretty great too . Only thing that i remember sucking was that units couldnt walk and shoot...and no zoom but it was a pretty good game too
Well, the game also had the worst pathfinding out of any iOS RTS, lol. But yeah, units not automatically attacking enemies was a bunch of bull. Besides that, the graphics were a pain even if it came out in 2008. I played it quite a bit once multiplayer came out as well. Heh, RTS has always been my favorite genre of games xD.
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  #1375  
Old 07-27-2011, 12:09 AM
onewithchaos onewithchaos is offline
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Well, the game also had the worst pathfinding out of any iOS RTS, lol. But yeah, units not automatically attacking enemies was a bunch of bull. Besides that, the graphics were a pain even if it came out in 2008. I played it quite a bit once multiplayer came out as well. Heh, RTS has always been my favorite genre of games xD.
Yea I hadn't been exposed much to RTS games in the past except a few which I can't even remember. I did always read up with the latest so I knew what the basics were at least. When I first saw Red Conquest, I found that the most interesting thing was that the Base was a movable unit on it's own that had movement and attack. I couldn't tell you if this concept has been done in the past but to me it's a very revolutionary concept which really lends itself to the platform. You dont need to constantly to back to the base to build units...you build them as you're attacking!

Not only that, but the graphics on this game are phenomenal. The blue units are incredibly detailed as are the red and green units. You get a much better sense of the green units with the retina display...The graphics+sound of each of the different factions attacking etc...all top notch. It's a shame more people didn't like this game. I can see how having such a complicated control scheme is very off putting to many people but I can't really think of a better control scheme myself...so I dont know what to tell you
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  #1376  
Old 07-27-2011, 12:25 AM
backtothis backtothis is offline
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Yea I hadn't been exposed much to RTS games in the past except a few which I can't even remember. I did always read up with the latest so I knew what the basics were at least. When I first saw Red Conquest, I found that the most interesting thing was that the Base was a movable unit on it's own that had movement and attack. I couldn't tell you if this concept has been done in the past but to me it's a very revolutionary concept which really lends itself to the platform. You dont need to constantly to back to the base to build units...you build them as you're attacking!

Not only that, but the graphics on this game are phenomenal. The blue units are incredibly detailed as are the red and green units. You get a much better sense of the green units with the retina display...The graphics+sound of each of the different factions attacking etc...all top notch. It's a shame more people didn't like this game. I can see how having such a complicated control scheme is very off putting to many people but I can't really think of a better control scheme myself...so I dont know what to tell you
+1 man, innovation and design at its finest. You're definitely right about the graphics though. That's another reason I couldn't believe the game was from 2009. They look so damn good, especially now with retina.

Wait, when did this game become only $0.99???

Last edited by backtothis; 07-27-2011 at 12:28 AM..
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  #1377  
Old 07-27-2011, 12:28 AM
onewithchaos onewithchaos is offline
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+1 man.

Wait, when did this game become only $0.99???
It's .99 cents till episode 3 & 4 come out. It's been like that since after it went free I think for the app a day thing
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  #1378  
Old 07-27-2011, 12:30 AM
backtothis backtothis is offline
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It's .99 cents till episode 3 & 4 come out. It's been like that since after it went free I think for the app a day thing
Holy shit. I seriously can't believe people aren't buying it..it's less popular than all of the other RTS games for some reason. I really wish the game had been advertised better. It's in my top 10 for the iOS and will be for a long time.
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  #1379  
Old 07-27-2011, 12:33 AM
onewithchaos onewithchaos is offline
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Holy shit. I seriously can't believe people aren't buying it..it's less popular than all of the other RTS games for some reason. I really wish the game had been advertised better. It's in my top 10 for the iOS and will be for a long time.
Yea controls are complicated Which is the biggest reason I think. But the controls are actually awesome. It's just a very complicated game. And without a great tutorial, it makes it hard to get into it.

With the amount of fun I've had and the quality of the product. I would've payed a lot more for this lol. I wonder if it's gonna come for ps vita? It would be so perfect (with a few adjustments like better tutorials)
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  #1380  
Old 07-27-2011, 12:43 AM
backtothis backtothis is offline
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Yea controls are complicated Which is the biggest reason I think. But the controls are actually awesome. It's just a very complicated game. And without a great tutorial, it makes it hard to get into it.

With the amount of fun I've had and the quality of the product. I would've payed a lot more for this lol. I wonder if it's gonna come for ps vita? It would be so perfect (with a few adjustments like better tutorials)
I hope they do release the new update eventually. A better tutorial should be in there. They really need to make it free again if they ever do update the game and make a big deal about. After going free for a few days, it'll hopefully have climbed the free charts, giving it a boost on sales once it reverts to a paid game.
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