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@squarezero, right before PAX we added our first version of the interactive glow, right now all cover objects allow you to duck behind them(the prototype animation doesn't have the animation for it), and ladders work. We plan on more objects of interest, such as primary/secondary hacking objectives and such.
@maniacfive, thanks for supporting us through checkers , I think of it as an interactive tip jar for right now . The art is only going to get better for Darknet, as I don't consider anything in it final yet. @creature, thanks I'm a huge fan of tactics games(if you hadn't guessed) so I'll be looking forward to your next project ![]() ![]() so this week we've been busy getting checkers 1.1 stuff final, and buttonhack stuff, but I've been sketching a lot of darknet alternate hairstyles and character equipment. I'll try to post it more often, but we've been busy. A lot of cyberpunk games really miss the "punk" part, and we are trying to bring that distinct style back into the genre. So I've been watching a lot of hairstyling and makeup youtube videos, and sketching ideas around for equipment and hairstyles. Pictured is a page from my sketchbook where I tried a few fempunk styles. Should be some more updates coming this week as well as a new video update. Last edited by Valentino @ MMG; 09-08-2011 at 02:49 PM.. |
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