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#51
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#52
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If you take another look, I haven't offered any insults. I've only detailed explicitly why what he said was absolutely wrong. |
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#53
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Love this game! The art styles and gameplay are awesome!
Just hate it when the enemies 'hacked' my heroic drone and get the best firewall and still get another turn.. >.< |
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#54
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You know, based on your limited number of posts, and the fact that nearly all of them are in this thread, or in the thread of other games that are discussing IAP consumables, I can't help wondering if you are a dev in gamer's clothing... Anyway, let's give this conversation another bump: Ubisububi Thinks IAP Consumables = Bad And now it's your turn to reply with: Ubisububi's Opinion = Wrong Last edited by Ubisububi; 10-27-2011 at 02:45 PM.. |
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#55
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awww... I'll do it, Ubisububi's Opinion = Wrong.
Not really... IAP Consumables are horrible. I hate them. With a passion. But when you purchase an IAP in Robotek, it opens up the Recharger node, which lets you recharge your power, in turn, giving you longer games. It's infinite, and you can go to it whenever you want a couple power points... so it gives you consumable points, but also permanently opens up a way to earn more of those points whenever you want... so really, I think the IAP here is great, and a nice way to support Hexage if you feel so inclined. |
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#56
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#57
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Checkout http://robotekxl.com for additional strategy tips and a trainer program. Multiplayer is where it's at!
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#58
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So while I agree that paying for consumables sucks, in this excellent game, for the minimum purchase you get a fully unlocked, permanently cool gameplay experience wi nothing whatever left out. Further, even if .99is too rich for your blood, you can always reset the campaign to your hearts content restoring your starting energy and giving you another run at the easy nodes to do better next time. This, and the other two Hexage titles I've played is why the App store is cool. And as small as the app is, you won't ever have to delete to make room for the 1 gig monsters everyone else is making. |
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