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  #31  
Old 08-22-2011, 05:23 PM
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nickcaveman nickcaveman is offline
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it`s me again:
a lot of people ask about a touchcontrol.
we thought about this, but it wouldn`t be the same game, if you can play it with touch.

maybe we will insert such kind of controll (we had this for testing), but in wouldn`t count any highscores and you`ll need at least some distance (500 meters or something like this…) to make this able.

we will see.

cheers.
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  #32  
Old 09-24-2011, 11:26 AM
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nickcaveman nickcaveman is offline
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scream`n`run is part of the appmadness tournament.
we survived roundone and it looks good in round 2, but it would be nice, if you can support us and vote for our game (if you like it):
http://appmadness.net/?p=1168

regarding our game: next
week we will send the first little update to apple.
just some small bugfixes and… tada… a self produced song.

i`m still working at a new boardgame, so i didn`t have any time for new graphics, animations or illustrations. but i`m looking forward to make them for the next update.

sales of the game are ok. not a blast, but ok. we reached 500 last week.
our other game "lambrettinis" needed 10 month for that.

since now, we didn`t have a day without a sale. that`s also ok.
but the sales going down. the last few days 2-5.

that`s all for the moment, it would be kind, if you vote for us at the appmadness.

cheers,
maura
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  #33  
Old 09-24-2011, 11:47 AM
djflippy djflippy is offline
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Look, your sales just went up; I bought it.

Missed this and I'm a fan of Leaping Lambrettis.
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  #34  
Old 09-24-2011, 01:26 PM
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nickcaveman nickcaveman is offline
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Quote:
Originally Posted by djflippy View Post
Look, your sales just went up; I bought it.

Missed this and I'm a fan of Leaping Lambrettis.
thx!
but this game is quite different to lambrettinis.
while lambrettinis is soooo retro, scream`n`run is soooo … hm… up to date?!
i`m really annoyed by the people with their smartphones.
they shout in their phones while telephoning and talking about things, i don`t want to know.

scream`n`run ist some kind of critism of that.
you really annoy the people around you, while playing. and maybe you get notice it by yourself…

ah, no. we just thought, that a voice controlled jump`n`run could be fun.
and we like it. it`s pretty goofy.

hope, you`ll like it like the lambrettinis.

maybe we will make a voice controlled lcd game in the future…
ah, nah. that`s too silly… even for us.
ok, time to leave the office.

Last edited by nickcaveman; 01-13-2012 at 09:51 AM..
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  #35  
Old 09-29-2011, 10:58 AM
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nickcaveman nickcaveman is offline
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we are still part of the appmadness tournament (round 3).
so if you like our game, it would be nice, if you vote for us:
http://appmadness.net/?p=1180

you can vote every 24h.
thx.
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  #36  
Old 10-13-2011, 05:31 AM
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nickcaveman nickcaveman is offline
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Default first update

we just sent our first update of scream'n'run to apple.
i must be avaible the next days.
there are just a few little changes:
some itsy bitsy bugfixes and backgroundmusic.
hope you`ll like our selfmade trashy garage rock'n'roll song.
but beware, coders can`t sing!

as i wrote, i hadn`t any time for new graphics the last month, but there will be a bigger update for sure the next month!
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  #37  
Old 10-17-2011, 09:31 AM
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nickcaveman nickcaveman is offline
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Default promocodes

we have still 5 promos for the next 5 people who`ll "like" our facebooksite:
pinkbunnygames

just like us and i will send you the code via PM.

ehm, if you wonder, why the update is so much bigger (34 mb) than the last version of the game (14 mb), sebi (the coder) use aiff for the song, because he thought, that mp3 sounds too worse…
coders! you must always have a look at them…

hope, i will finish the actual project (a card game) this week, so i can make some new graphics for scream`n`run.
we have to insert brains and a zombiebunny into the game.
urgently!
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  #38  
Old 12-01-2011, 11:32 AM
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nickcaveman nickcaveman is offline
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Default ehem…

howdy.
it´s long ago that i wrote something.
well, there wasn`t anything interesting to tell.
the next update of scream'n'run will be not before next year, because we won`t have any time. but it will come and i think, it will be fun.

sales of scream'n'run are ok. not a blast, but ok.
and that`s the reason, i write:
we reached the 1000 sales mark today. after just 5 month.
with the lambrettinis, we needed roundabout two years for that.
and to celebrate that, the lambrettinis will be for free today!

so, if anybody didn`t have our oldschool lcd game, now it`s your chance to get it:
Lambrettinis in the store

hope, you`ll like it.
oh, and it would be nice, if you rate or review it. i like to read that.

if you want to know, how often we sold the lambrettinis: roundabout 1300 copies.
and you don`t want to know, how much (less) money we get per hour of work.

never mind.

hope you`ll have fun.

aloha from bremen/germany,
maura
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  #39  
Old 12-01-2011, 11:46 AM
drelbs drelbs is offline
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Gongrats!

And of course, everyone should snag GLL, it's a great game!
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  #40  
Old 11-19-2012, 01:23 PM
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nickcaveman nickcaveman is offline
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Default aloha from germany!

howdy fellows.
long time no see.
well, i have some sparetime in the moment, so i think, i say hello again and told you a little bit about scream`n`run.
all after all, we have now 3000 sales (online since august 2011). that`s not too bad.
we had two times a free app day. at the first time, we had roundabout 18.000 dl. at the second time, we got featured by "app of the day" in germany, south-america and italy. at this event, we had the incredible dl of 160.000!!!

aynthing else to tell? ok, my freind and coder sebi don`t want to code apps anymore. he was so 💩💩💩💩ed-up the last time, that he never want to use a mac anymore.
and me? i still like to make apps, but it`s very depressing, that there are million of tons of apps in the appstore and it`s very hard to get attention or earning some money with this stuff.
stop. didn`t i just told you, that roundabout 180.000 downloaded our app while it was free?
so why do i whining about "no attention"?
ok, to be true: i would like to earn money with my work.
i always say, that the mainreason for making apps is the fun and that`s true.
but i`m a freelancer, so i had to decide if i do a job for money and have something to eat or do something for fun and starved to death (just kidding, nobody starved to death here in germany).
ok, thats all for the moment.

aloha and good night,
maura
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