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#91
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Hey, Gameloft. This is how it's done.
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#92
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It's not a fps, and it's really nothing like a Gameloft game, except that it's a game.
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#93
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Quote:
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#94
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Quote:
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#95
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Quote:
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#96
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#97
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Quote:
Btw, does anyone else think that the text is blurry? That's my only problem and it is a minor problem because I can still read it. |
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#98
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Ya, I edited that already and still think that it's a very generic game. I'd love to here how it is not. It plays like a dumbed down gears to me without the soul.
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#99
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So, I've completed the first level.
The introduction is pretty amazing. The best on iOS yet. The voice acting is phenomenal. It's really, really good and Slade is voiced perfectly. Graphically, this the best on iOS. Better than Infinity Blade, considering everything going on. It's a real treat. Although there are a couple of little things I was hoping to see: The explosions are a little underwhelming. The lighting doesn't seem to be dynamic (doesn't change, when under shade for example) Your character doesn't cast real time shadows, nor leave bullet impressions on the environment. These observations are merely meant as a graphical immersion analysis. These are small niggles, in an overall stunning game for iOS specifically. Considering the platform, as a whole, really needs more titles like Shadowgun - I am, overall, highly impressed and can recommend the game to any action, shooter or adrenaline enthusiast. A side note, I was rather surprised to see little hacking puzzles, which remind me of Mass Effect thrown in. A nice touch, indeed Madfinger
Last edited by Pacificsun0481; 09-27-2011 at 11:18 PM.. |
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#100
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Well then "hear" this, you didn't say generic (I haven't played enough to comment intelligently on that point *hint*), you said like a Gameloft game. It's not. Graphically, it looks nothing like them. There is no guide arrow. I'm interested in how you've determined within an hour of release that it's like a dumbed down Gears.
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