• Publisher: CAPCOM
  • Genre: Arcade
  • Device: iPhone
  • Size: 469.4 MB
  • Version: 1.05.02
  • Price: $4.99
  • Average User Rating: 4.2 (58)
App description: Important Notice:
Functionality is not guaranteed on devices that are updated to iOS 8.

Fixes for Ver.1.05.02
Fixes a bug that occurred with the card list and replay data when updating from Ver1.05.00 to Ver1.05.01 on the iPhone 5S, iPad Air, and iPad mini (2nd generation). By updating to this version, the game data will be restored on devices where this bug occurred. Note that in some cases, the game data cannot be restored and will be formatted.
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New Feature Battle Network is Added:
Team up with your friends and entry the Tournaments on Battle Network.
Once you signed up in a team, you can enjoy team vs. team battle and in-team ranking!
You can now share the replay data, plus you can view the characters winning percentage against each character!
*Please note that when you do update, replay data from the original version will be deleted.

Wi-Fi Match is Available
As many users expected, Wi-Fi match is finally available!
Even if you are playing on your own, someone from far distance can break in!!

New Characters
In addition to the characters in previous version, Balrog, M. Bison, Cody, Sakura, Makoto, FeiLong and Yun are playable!
There are 22 characters overall!

Training Mode
You can train your avatar using SPs you gained from the fights or bingo.
The ability of my avatar changes depending on icons or status.
Even if you are not very confident playing fighting game, you can win by your style of combination!
Create your own mighty avatar!

Touchpad
Capcom improved its original visual pad technology.
Operability is even more improved!


**PLEASE NOTE**
Required OS and compatible devices for Street Fighter IV VOLT are below.
iOS requirement: iOS 4.2 or better
Device requirement: iPhone 3GS / iPhone 4 / iPhone 4S
iPod touch 3rd (32GB and 64GB), 4th
We have confirmed that this application will run on iPad and iPad 2, but this title is not designed as an iPad or iPad 2 application.

ImNoSuperMan's comments:



---------------------------------------------------------
To unlock Akuma,
you must either:

1) play 100 online games
2) beat Akuma with every character
- you can play on any skill level
- you cannot set the matches to one round


If anybody asks how to unlock him, send them here, then slap them in the face for not checking the first page.
11-22-2011, 07:41 PM
Joined: Jul 2011
Location: Australia
Posts: 1,940
Quote:
Originally Posted by 0-FeliX-0 View Post
And I still throw out more Kobokushi's than necessary. I started using Ultra after EX Zesshou because all of my opponents would instantly try to use their uppercut if EX Zesshou was blocked. So I don't Flip Grab anymore... although sometimes I follow up with Target Combo 1, Kobokushi to mix things up.
Youre supposed to spam palm, it builds a ridiculous amount of meter. I really liked you doing meaty palms, i dont think yun has an answer to that. Upkicks trades, but i guess ultra would beat it. And its probably better not to do random ultras. I think once i blocked a palm and then you ultraed, and when you were about to lose, sometimes you would ultra. I mean yea, sometimes it works, but it usually doesnt. Maybe just run away and palm for meter next round...

Back from the dead.
11-22-2011, 07:48 PM
Nice game PeterZ sorry had to go I went over my work break. Even on a break they don't like the idea of us playing games.

GC: Nova_Prime

11-22-2011, 07:58 PM
Quote:
Originally Posted by Snooper View Post
Youre supposed to spam palm, it builds a ridiculous amount of meter. I really liked you doing meaty palms, i dont think yun has an answer to that. Upkicks trades, but i guess ultra would beat it. And its probably better not to do random ultras. I think once i blocked a palm and then you ultraed, and when you were about to lose, sometimes you would ultra. I mean yea, sometimes it works, but it usually doesnt. Maybe just run away and palm for meter next round...
My reaction time is awesome when instinct kicks in, and instinct makes me fly up to Ultra. D: Of course though, that can all be remedied with Traning Harder! Ryu's better at it than me, I suppose.

GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour
11-22-2011, 08:02 PM
The fireballing keep away Akumas are some of my loathed opponents as all pressure is put on me to make any contact without fireballs to counter. I hate to seem like I am complaining about characters as I have played skilled people who use those characters and play very skillfully like Squall etc. Entering a slump over pure frustration in the players who abuse the current set up is proving to be difficult to escape.

GC: Nova_Prime
11-22-2011, 08:05 PM
Quote:
Originally Posted by Oath View Post
Nice game PeterZ sorry had to go I went over my work break. Even on a break they don't like the idea of us playing games.
GG!

Is there a big difference in game play using the iPad vs iPhone? I mean in terms of easier to get moves out, etc?
11-22-2011, 08:06 PM
Good games, PeteZ. Just recently started playing Viper, and she's pretty fun.

By the way, J6U. Sorry that I didn't accept your invitation to a match, I have to leave the house soon.

GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour
11-22-2011, 08:08 PM
Quote:
Originally Posted by PeteZ View Post
GG!

Is there a big difference in game play using the iPad vs iPhone? I mean in terms of easier to get moves out, etc?
Honestly no idea don't have a iPad I always imagined playing on a iPad would be harder to hold up as you play. Why do you ask?

GC: Nova_Prime
11-22-2011, 08:09 PM
Quote:
Originally Posted by Oath View Post
Honestly no idea don't have a iPad I always imagined playing on a iPad would be harder to hold up as you play. Why do you ask?
That suddenly made me imagine an iCade exclusive Street Fighter 4 Volt. It would be pretty interesting, I guess. It also has 4 buttons! Although I wonder if that would work out.

GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour
11-22-2011, 08:10 PM
Joined: Jul 2011
Location: Australia
Posts: 1,940
Quote:
Originally Posted by Oath View Post
The fireballing keep away Akumas are some of my loathed opponents as all pressure is put on me to make any contact without fireballs to counter. I hate to seem like I am complaining about characters as I have played skilled people who use those characters and play very skillfully like Squall etc. Entering a slump over pure frustration in the players who abuse the current set up is proving to be difficult to escape.
For cammy its turtles, not the fb spammers. its just really hard to crack them open. makoto has her command grab and overhead, but cammy cant really do much. But then cammys ultra can punish fireballs and its much easier to chase down akuma with cammys walkspeed. Im blaming the i huge increase in shoto numbers on the 99c sale, a few weeks ago different characters were far more common. I dunno, i might just stop playing until some new characters come out.

Back from the dead.
11-22-2011, 08:15 PM
Quote:
Originally Posted by Snooper View Post
For cammy its turtles, not the fb spammers. its just really hard to crack them open. makoto has her command grab and overhead, but cammy cant really do much. But then cammys ultra can punish fireballs and its much easier to chase down akuma with cammys walkspeed. Im blaming the i huge increase in shoto numbers on the 99c sale, a few weeks ago different characters were far more common. I dunno, i might just stop playing until some new characters come out.
Makes me wish that the Hooligan Combination got crouching opponents. It can really come out of the left field, as some people don't know how to handle it. But then again, their response for the unknown would probably be: Shoryuken! Tiger Uppercut! Something or other with a DP motion simplified to forward/downforward SP!

Anyways, I hope this dies down soon.

GameCenter ID: 0-FeliX-0
Hyped Up For: Wil's Finest Hour

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