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Mutant Storm has been submitted and will be released on the 14th of June. Here's the release trailer!
Low bandwidth Version | Pop Up Youtube link | Pop Up After doing some initial porting and tests it looks pretty good that Mutant Storm, a game by Pompom Games originally PC/Mac/XBox1 then enhanced for the XBox 360 under the name Mutant Storm Reloaded, is possible to run at 60fps on the iPad2. The iPad1 is having trouble running the game but that's not surprising at the moment because the GL graphics pipeline is not optimised one little bit. The good news is that in theory, with what I learnt on Space Tripper, is that Mutant Storm should run at 60fps on the iPad1. Even though the video is not that great, here are the first tests of it running on the iPad2: Youtube link | Pop Up Once the game has been optimised for the iPad1, I have plans to enhance the game for the iPad2. The iPad2 version will sit somewhere between the original Mutant Storm and Mutant Storm Reloaded... I'm excited about that because I really want to push the shaders on the iPad2 and instead of the usual graphics blurb that publishers normally ram down your throats, I want to go down the abstract route or towards where Mutant Storm Reloaded ended up at. The game is a duel stick shooter - there are lots of plans to support different types of controls as well as hard controls like the Gamepad device that has just been announced. The game will support HD output to the TV. There will be online aspects, and maybe multiplayer. There is still quite a lot of work involved to reach those goals but I thought it would be interesting to use this thread as a diary of sorts on the development of iOS Mutant Storm and to show what goes into the development process. Ok, what's next on my list: 1. Get some type of controls working. 2. Getting the sound to work. Last edited by NinthNinja; 06-08-2012 at 08:06 PM.. |
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