Quote:
Originally Posted by multimage
I don't have the data right here since I'm not at work until next monday so I can't say precisely how fast each reel goes. Know that each reel has its own speed. The slowest one is the middle reel while the fastest one is the last reel. This means that it's much easier to stop a reel on the symbol you want in the 2nd reel.
Also, if you need some practice, the first 8 battles use a slower reel speed for all 3 reels. If you manage to get used at aiming in those battles, you can then move on to faster reels afterwards.
Also, aiming on all 3 reels takes time. What I do is aim only for the middle reel but still use the stop all reels button. So I leave the other 2 reels to luck and in a way choose my strongest weapon in the 2nd reel.
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Excellent, thanks! I'll try that. It's a really wonderful little game, and I played the everloving shit out of yesterday. You guys did a great job.
However, I think you may want to consider slowing the reels JUST A HAIR, because it would introduce a whole new game mechanic for people like me. I tried REALLY hard last night for a couple hours to get the timing down. I tried counting, and following music beats and nothing worked. I just kept missing. In fact, my aim is so bad, and I miss so often, that it's actually worse for me to try to aim than to just mash the spin button.
Alternately, I see that you aren't considering a temporary reel slowdown for the sequel. That's a bit of a shame. Seems like there's real power in the idea. And drama! One of the most effective things, dramatically, about Peggle is the event-based slow-mo. It's super fun. But in your case, it'd also be a great game mechanic.
Anyway, I think you might want to bandy around the idea of slowing the reels a tiny bit when you add debuff items to the slots. That would be a great counterbalance to the (excellent) idea of enemies "fighting back".