App description: [Warning]
This application does not currently support iOS 8.

The latest entry in the SOULCALIBUR series, "SOULCALIBUR V" (PlayStation3/Xbox 360) Now on sale!!

"SOULCALIBUR" series is available on theiOS. Enjoythe memorable characters and non-stop action SOULCALIBUR is famed for with complete arcade fidelity in the comfort of your own home!

Relive the eternal tale of swords and souls transcending time and space.

19 characters in total!
All character moves faithfully recreated!

Gorgeous Retina display graphics!

This application supports iOS 4.3 or greater, for below devices:
iPhone: 4 or newer
iPod touch: late-2010 (4th gen.) model or newer.
iPad: 2 or newer


***** Game Modes *****

- ARCADE BATTLE
The original battle mode from the arcade version of "Soul Calibur." Defeat all enemies to make it to the end of the game.

-VS BATTLE
Battle an opponent over a Bluetooth connection.
Note:
"VS BATTLE" using Bluetooth cannot be used with iPod touch 4.

- TIME ATTACK
How fast can you beat the game?

- SURVIVAL
With only a limited amount of life, how many opponents can you defeat?

- EXTRA SURVIVAL
How many opponents can you can defeat with single-hit kills?

- MUSEUM
Enjoy viewing a variety of artwork.

- PRACTICE
Learn the game's basic system and techniques.


***** OTHERS *****

- Play on iPhone or iPad!!

- A virtual pad tuned for fighting games.

Note:
To unlock characters and other content, play with the settings in GAME OPTIONS set to the defaults or higher.

VS BATTLE uses Bluetooth. Please keep the following in mind:

Make sure there are no other Bluetooth devices in use in the immediate area, except, of course, your opponent's device.
Turn Wi-Fi off.

Sanuku's comments:






01-18-2012, 05:09 AM
#2
Nice! How will this compare to Street Fighter Volt? Cos i suck at that lol!!

Check out my new website for everything Vita!!
please follow me on TWITTER
Am i man? or a very manly muppet??

01-18-2012, 05:29 AM
#3
Joined: Sep 2009
Location: Sweden
Posts: 2,781
All those wednesday nights hoping that Prevail or Pocket Heroes will finally drop, well, this is a rather good substitute

The price point worries me. I'll probably pay it without hesitation, but should it be so high that the game does badly, Namco Bandai might blame the technical limitations of the platform (touch controls, small screen, all the usual tired anti-mobile gaming propaganda ), instead of the limitations on what users of the platform are willing to spend, and the actual price point itself. And if they do, it might influence their decisions not to port (or even create) other games for iOS.

Also, while I certainly believe the game is worth this much, a price point comparison with Volt (which, personal preference and graphics aside, is probably on a reasonably similar level in terms of sophistication and popularity, with less moves and single player content but still more tactical choices and options for strategy, being based on SF IV and all, and sporting online multiplayer as a very hard selling point) will leave Soul Calibur looking like a far less appealing alternative.

Well, regardless, together with SF/Volt (and boosted by some smaller but still pleasant fighting experiences for iOS, such as Fight Night, MMA and Bruce Lee), we can finally say with pride and finality that fighting fans can indeed have quite a lot of fun on iOS

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
01-18-2012, 05:35 AM
#4
Joined: Sep 2009
Location: Sweden
Posts: 2,781
Quote:
Originally Posted by Spamcan View Post
How can they justify charging 1/3rd more for a version of the game without physical controls?
It actually looks quite a lot better on iOS And physical controls is only a selling point for those who actually prefer them, which you might be surprised to find not all of us do

But yeah, see my reasoning on the price point in the post above yours. It does worry me, not for the sake of my own wallet, but for the success of the game.

And yeah, someone needs to say it (again) : boy, if I EVER wanted online multiplayer in an iOS game, this is the one...

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
01-18-2012, 05:50 AM
#5
No online multiplayer?
No iPhone 3GS support?
No iPad 1 support?
No sale!

(Please note, these are all my own opinions. Don't get all over my ass and lambast me for having an opinion different to yours, mmmkay?)
01-18-2012, 05:56 AM
#6
Joined: Jan 2010
Location: The distant future year 1999
Posts: 1,003
Quote:
Originally Posted by farley View Post
No online multiplayer?
No iPhone 3GS support?
No iPad 1 support?
No sale!
Oh wow, I almost missed the lack of iPad 1 support. If this game has iPhone 4 support why the hell doesn't it have iPad 1 support?!?!? I was planning on picking this up and using it with the iCade through bluetrol but I guess that ain't happening.
01-18-2012, 05:59 AM
#7
Quote:
Originally Posted by Spamcan View Post
Oh wow, I almost missed the lack of iPad 1 support. If this game has iPhone 4 support why the hell doesn't it have iPad 1 support?!?!? I was planning on picking this up and using it with the iCade through bluetrol but I guess that ain't happening.
Doesn't the original iPAd have 1/2 the ram of the iphone 4?

Games I've Beta tested
Add Me on Gamecenter: Fireball926
01-18-2012, 06:00 AM
#8
Quote:
Originally Posted by Fireball926 View Post
Doesn't the original iPAd have 1/2 the ram of the iphone 4?
But it has the same amount as the iTouch.

GameCenter- alui777
01-18-2012, 06:03 AM
#9
If it plays exactly like the Dreamcast original then the price is well worth it. I purchased a Dreamcast just by seeing it running in a game shop.

However, if any compromises are made or content reduced for this iOS version then we have a problem.

Games that will never leave my iPad : Great Big Wargame, Battle Academy, Battle of the Bulge, Ravenmark and Hunters 2.
01-18-2012, 06:05 AM
#10
Joined: Jan 2010
Location: The distant future year 1999
Posts: 1,003
Quote:
Originally Posted by Fireball926 View Post
Doesn't the original iPAd have 1/2 the ram of the iphone 4?
It does but that didn't stop Rockstar from releasing GTA3 for it. How can it be that a 13 year old game can't be optimized for 256MB of RAM? There's a lot of iPad 1 owners that aren't going to be happy about this or the prescient it's setting.