All those wednesday nights hoping that Prevail or Pocket Heroes will finally drop, well, this is a rather good substitute
The price point worries me. I'll probably pay it without hesitation, but should it be so high that the game does badly, Namco Bandai might blame the technical limitations of the platform (touch controls, small screen, all the usual tired anti-mobile gaming propaganda
), instead of the limitations on what users of the platform are willing to spend, and the actual price point itself. And if they do, it might influence their decisions not to port (or even create) other games for iOS.
Also, while I certainly believe the game is worth this much, a price point comparison with Volt (which, personal preference and graphics aside, is probably on a reasonably similar level in terms of sophistication and popularity, with less moves and single player content but still more tactical choices and options for strategy, being based on SF IV and all, and sporting online multiplayer as a very
hard selling point) will leave Soul Calibur looking like a far less appealing alternative.
Well, regardless, together with SF/Volt (and boosted by some smaller but still pleasant fighting experiences for iOS, such as Fight Night, MMA and Bruce Lee), we can finally say with pride and finality that fighting fans can indeed have quite a lot of fun on iOS