Difficulty levels
I’m almost done recalibrating and retesting all the levels so that the game offers more of a challenge, rather than allowing the player to breeze through the levels without giving it much thought.
However, I’m aware that there are bound to be some players, including young children, who would rather just follow the tracks to the quarry without having to discover and learn the shortcuts.
So, with this in mind, I’ll be implementing two difficulty levels, normal and easy.
The game will default to normal difficulty so that players can play the game as it was meant to be played, but if they find it too hard, or if a young child will be playing, easy mode will be selectable which will allow more time to find the quarry. As a result, though, fewer points will be awarded so that a perfect run will only award two stars rather than three.
Also, each difficulty mode will have its own level progression, so that unlocking a level in easy mode will not unlock the corresponding level in normal mode.
I haven't implemented this yet, so before I do, does anyone have any comments about it, either for or against?
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