D.C Empire

02-07-2012, 04:35 PM
#1
D.C Empire (Hopefully Coming This Fall)

Hi there! I am pleased to announce that I have started work on my first iOS game entitled D.C Empire. The game is a crime game set in Washington D.C. The style is very arcade-y. There are 4 different types of missions: car race, turf war, tank rampage and horse race. The overall goal is to move into the white house and take over the world. To do that you must reach level 10. Each time you complete a mission you go up a level. What is the game's selling point? Short, addictive, non-feeemium missions and features famous Washington DC landmarks like The White House, Capitol Building and Washington Monument. The game also features a homemade soundtrack or the ability to play your own iPod music. The game will be submitted next month to apple and will sell for 99 cents

Last edited by Nicoipad; 06-13-2012 at 02:25 PM.
02-07-2012, 04:40 PM
#2
Screenies?

02-07-2012, 04:51 PM
#3
Quote:
Originally Posted by [M&B]Games View Post
Screenies?
Coming later
02-07-2012, 04:56 PM
#4
3 screenshots. 1 is turf war (notice my bad imitation of the capital building ) the other is tank rampage, the other one is the app store icon. All original art by me and made on game salad
Attached Images
File Type: png Screen Shot 2012-02-07 at 4.16.14 PM.png (19.7 KB, 53 views)
File Type: png Screen Shot 2012-02-07 at 4.07.02 PM.png (37.6 KB, 35 views)
File Type: png Screen Shot 2012-02-07 at 4.07.19 PM.png (28.4 KB, 28 views)
02-09-2012, 07:16 PM
#5
Hehe. Funny art style :P
02-09-2012, 10:45 PM
#6
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
I would hold off on screenshots until you can at least figure out how to make them transparent. I don't want to bash you, but those drawings look like a toddlers.

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02-09-2012, 10:48 PM
#7
Quote:
Originally Posted by jumpman475 View Post
I don't want to bash you, but those drawings look like a toddlers.
Those drawings are pretty bad, I must admit.

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02-10-2012, 05:13 PM
#8
Quote:
Originally Posted by jumpman475 View Post
I would hold off on screenshots until you can at least figure out how to make them transparent. I don't want to bash you, but those drawings look like a toddlers.
Yeah they are not too good but that's kind of the point. It's supposed to seem cartoony. Thought it was good enough for a first game. The aim of the game is to take the focus off graphics and onto gameplay. It's not competing with GTA and Infinity Blade. It's it's own graphic style
02-10-2012, 05:21 PM
#9
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Quote:
Originally Posted by Nicoipad View Post
Yeah they are not too good but that's kind of the point. It's supposed to seem cartoony. Thought it was good enough for a first game. The aim of the game is to take the focus off graphics and onto gameplay. It's not competing with GTA and Infinity Blade. It's it's own graphic style
I see where you are coming from, but the thing is that there is a fine line between "cartoony" graphics and toddler graphics. Even if the graphics are supposed to be cartoony, they should be crisp, they should be clean, and they should have some sort of wacky style. Pick a color scheme for the game and stick with colors that will match that scheme. Then, pick a style of artwork that conveys the atmosphere you want to create (ie. blocky, round, ballooned up, stick man, jagged, etc). Build on it from there but stay consistent. The most important things are to have your artwork be clean and crisp. First impressions are everything, so even if gameplay is groundbreaking, most people won't even consider buying the game if screenshots look bad. Hope this helps.

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02-10-2012, 05:59 PM
#10
Joined: Dec 2010
Location: Houston, TX
Posts: 9,311
I love the graphics but agree they won't be very popular.