Originally Posted by Nicoipad
Yeah they are not too good but that's kind of the point. It's supposed to seem cartoony. Thought it was good enough for a first game. The aim of the game is to take the focus off graphics and onto gameplay. It's not competing with GTA and Infinity Blade. It's it's own graphic style
I see where you are coming from, but the thing is that there is a fine line between "cartoony" graphics and toddler graphics. Even if the graphics are supposed to be cartoony, they should be crisp, they should be clean, and they should have some sort of wacky style. Pick a color scheme for the game and stick with colors that will match that scheme. Then, pick a style of artwork that conveys the atmosphere you want to create (ie. blocky, round, ballooned up, stick man, jagged, etc). Build on it from there but stay consistent. The most important things are to have your artwork be clean and crisp. First impressions are everything, so even if gameplay is groundbreaking, most people won't even consider buying the game if screenshots look bad. Hope this helps.